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	<title>BTA-Mirror - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://mirror.maramowicz.dev/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A283%3A4600%3ACA%3AD4A8%3A786F%3A3BB%3AE1A0"/>
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	<updated>2026-06-18T19:35:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://mirror.maramowicz.dev/index.php?title=Snapshot_21w47a&amp;diff=10477</id>
		<title>Snapshot 21w47a</title>
		<link rel="alternate" type="text/html" href="https://mirror.maramowicz.dev/index.php?title=Snapshot_21w47a&amp;diff=10477"/>
		<updated>2022-12-10T01:02:10Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4600:CA:D4A8:786F:3BB:E1A0: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxVersion&lt;br /&gt;
|name=Beta 21w47a&lt;br /&gt;
|versionimg=File:Stalactite.png|release&lt;br /&gt;
=November 30, 2021&lt;br /&gt;
|download=https://github.com/Joe4422/test-upload-repo-bta/releases/tag/21w47a&lt;br /&gt;
|prev_patch=Beta 1.7.6_01&lt;br /&gt;
|next_patch=Beta &lt;br /&gt;
|next_release=Beta 1.7.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21w47&#039;&#039;&#039; is the second snapshot for BTA 1.7.7, released on November 30th, 2021, which adds in a lot of new blocks, items and balance changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
* Label that allows you to name items and mobs, and stops mobs despawning&lt;br /&gt;
* Iron Arrow that&#039;s slower but hits harder&lt;br /&gt;
* Steel Bow that can be charged up before firing for more range and damage&lt;br /&gt;
* Spinifex Fiber, dropped by spinifex and used for crafting baskets&lt;br /&gt;
* Braziers that can be lit with a fire striker and put out by right-clicking with an empty hand&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* Bolt boots that allow you to dash, Celeste-style, while wearing them&lt;br /&gt;
* Leather armour now adds extra inventory slots&lt;br /&gt;
* Protection is no longer tied to durability! Instead, protection strength is dependant on armour type (e.g. boots, or chestplate) and what type of armour it is (e.g. diamond or leather)&lt;br /&gt;
* Each armour set now has its own strengths and weaknesses&amp;lt;br/&amp;gt;&lt;br /&gt;
* Leather and chainmail currently offer weak/mid all-around protection&amp;lt;br/&amp;gt;&lt;br /&gt;
* Iron protects strongly against projectile damage, but protects less against blast damage&amp;lt;br/&amp;gt;&lt;br /&gt;
* Diamond protects strongly against melee damage, but protects less against projectile damage&amp;lt;br/&amp;gt;&lt;br /&gt;
* Steel protects strongly against blast damage, but protects less against melee damage&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
* Baskets that collect items that fall into them and can be emptied via right-click&lt;br /&gt;
* Buoy, which rises in water and falls in air and can be stood on&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* Added &amp;quot;/time freeze&amp;quot; and &amp;quot;/time unfreeze&amp;quot; commands&lt;br /&gt;
&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
* New &amp;quot;Single Biome&amp;quot; world setting&lt;br /&gt;
* New &amp;quot;Generator&amp;quot; world setting - specifies the generator to use. Supports &amp;quot;Overworld&amp;quot;, &amp;quot;Retro&amp;quot;, &amp;quot;Classic&amp;quot;, &amp;quot;Flat&amp;quot;, &amp;quot;Nether&amp;quot;, &amp;quot;Paradise&amp;quot;, &amp;quot;Biospheres&amp;quot;&lt;br /&gt;
* New &amp;quot;Chunk Limit&amp;quot; world setting for finite worlds&lt;br /&gt;
* New &amp;quot;Vanilla-ish&amp;quot;, &amp;quot;Classic&amp;quot;, and &amp;quot;Mega-Caves&amp;quot; world types&lt;br /&gt;
* World types can now provide defaults for the rest of the world settings&lt;br /&gt;
* Overgrown Grass, which looks like a full block of grass on all sides&lt;br /&gt;
&lt;br /&gt;
=== Rendering ===&lt;br /&gt;
* Refactored block rendering&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
* Dispensers can now place water and lava buckets&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* &amp;quot;/fullbright&amp;quot; now visually resembles lighting in Minecraft Classic&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
* Minimum cloud height is now Y=108&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
* Animals now spawn on retro grass (whoops!)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&#039;&#039;To be added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;To be added.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>2601:283:4600:CA:D4A8:786F:3BB:E1A0</name></author>
	</entry>
	<entry>
		<id>https://mirror.maramowicz.dev/index.php?title=Snapshot_21w47a&amp;diff=5554</id>
		<title>Snapshot 21w47a</title>
		<link rel="alternate" type="text/html" href="https://mirror.maramowicz.dev/index.php?title=Snapshot_21w47a&amp;diff=5554"/>
		<updated>2022-12-10T01:02:10Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4600:CA:D4A8:786F:3BB:E1A0: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxVersion&lt;br /&gt;
|name=Beta 21w47a&lt;br /&gt;
|versionimg=File:Stalactite.png|release&lt;br /&gt;
=November 30, 2021&lt;br /&gt;
|download=https://github.com/Joe4422/test-upload-repo-bta/releases/tag/21w47a&lt;br /&gt;
|prev_patch=Beta 1.7.6_01&lt;br /&gt;
|next_patch=Beta &lt;br /&gt;
|next_release=Beta 1.7.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21w47&#039;&#039;&#039; is the second snapshot for BTA 1.7.7, released on November 30th, 2021, which adds in a lot of new blocks, items and balance changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
* Label that allows you to name items and mobs, and stops mobs despawning&lt;br /&gt;
* Iron Arrow that&#039;s slower but hits harder&lt;br /&gt;
* Steel Bow that can be charged up before firing for more range and damage&lt;br /&gt;
* Spinifex Fiber, dropped by spinifex and used for crafting baskets&lt;br /&gt;
* Braziers that can be lit with a fire striker and put out by right-clicking with an empty hand&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* Bolt boots that allow you to dash, Celeste-style, while wearing them&lt;br /&gt;
* Leather armour now adds extra inventory slots&lt;br /&gt;
* Protection is no longer tied to durability! Instead, protection strength is dependant on armour type (e.g. boots, or chestplate) and what type of armour it is (e.g. diamond or leather)&lt;br /&gt;
* Each armour set now has its own strengths and weaknesses&amp;lt;br/&amp;gt;&lt;br /&gt;
* Leather and chainmail currently offer weak/mid all-around protection&amp;lt;br/&amp;gt;&lt;br /&gt;
* Iron protects strongly against projectile damage, but protects less against blast damage&amp;lt;br/&amp;gt;&lt;br /&gt;
* Diamond protects strongly against melee damage, but protects less against projectile damage&amp;lt;br/&amp;gt;&lt;br /&gt;
* Steel protects strongly against blast damage, but protects less against melee damage&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
* Baskets that collect items that fall into them and can be emptied via right-click&lt;br /&gt;
* Buoy, which rises in water and falls in air and can be stood on&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* Added &amp;quot;/time freeze&amp;quot; and &amp;quot;/time unfreeze&amp;quot; commands&lt;br /&gt;
&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
* New &amp;quot;Single Biome&amp;quot; world setting&lt;br /&gt;
* New &amp;quot;Generator&amp;quot; world setting - specifies the generator to use. Supports &amp;quot;Overworld&amp;quot;, &amp;quot;Retro&amp;quot;, &amp;quot;Classic&amp;quot;, &amp;quot;Flat&amp;quot;, &amp;quot;Nether&amp;quot;, &amp;quot;Paradise&amp;quot;, &amp;quot;Biospheres&amp;quot;&lt;br /&gt;
* New &amp;quot;Chunk Limit&amp;quot; world setting for finite worlds&lt;br /&gt;
* New &amp;quot;Vanilla-ish&amp;quot;, &amp;quot;Classic&amp;quot;, and &amp;quot;Mega-Caves&amp;quot; world types&lt;br /&gt;
* World types can now provide defaults for the rest of the world settings&lt;br /&gt;
* Overgrown Grass, which looks like a full block of grass on all sides&lt;br /&gt;
&lt;br /&gt;
=== Rendering ===&lt;br /&gt;
* Refactored block rendering&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
* Dispensers can now place water and lava buckets&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* &amp;quot;/fullbright&amp;quot; now visually resembles lighting in Minecraft Classic&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
* Minimum cloud height is now Y=108&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
* Animals now spawn on retro grass (whoops!)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&#039;&#039;To be added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;To be added.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>2601:283:4600:CA:D4A8:786F:3BB:E1A0</name></author>
	</entry>
	<entry>
		<id>https://mirror.maramowicz.dev/index.php?title=Snapshot_21w47a&amp;diff=1336</id>
		<title>Snapshot 21w47a</title>
		<link rel="alternate" type="text/html" href="https://mirror.maramowicz.dev/index.php?title=Snapshot_21w47a&amp;diff=1336"/>
		<updated>2022-12-10T01:02:10Z</updated>

		<summary type="html">&lt;p&gt;2601:283:4600:CA:D4A8:786F:3BB:E1A0: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxVersion&lt;br /&gt;
|name=Beta 21w47a&lt;br /&gt;
|versionimg=File:Stalactite.png|release&lt;br /&gt;
=November 30, 2021&lt;br /&gt;
|download=https://github.com/Joe4422/test-upload-repo-bta/releases/tag/21w47a&lt;br /&gt;
|prev_patch=Beta 1.7.6_01&lt;br /&gt;
|next_patch=Beta &lt;br /&gt;
|next_release=Beta 1.7.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21w47&#039;&#039;&#039; is the second snapshot for BTA 1.7.7, released on November 30th, 2021, which adds in a lot of new blocks, items and balance changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
* Label that allows you to name items and mobs, and stops mobs despawning&lt;br /&gt;
* Iron Arrow that&#039;s slower but hits harder&lt;br /&gt;
* Steel Bow that can be charged up before firing for more range and damage&lt;br /&gt;
* Spinifex Fiber, dropped by spinifex and used for crafting baskets&lt;br /&gt;
* Braziers that can be lit with a fire striker and put out by right-clicking with an empty hand&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* Bolt boots that allow you to dash, Celeste-style, while wearing them&lt;br /&gt;
* Leather armour now adds extra inventory slots&lt;br /&gt;
* Protection is no longer tied to durability! Instead, protection strength is dependant on armour type (e.g. boots, or chestplate) and what type of armour it is (e.g. diamond or leather)&lt;br /&gt;
* Each armour set now has its own strengths and weaknesses&amp;lt;br/&amp;gt;&lt;br /&gt;
* Leather and chainmail currently offer weak/mid all-around protection&amp;lt;br/&amp;gt;&lt;br /&gt;
* Iron protects strongly against projectile damage, but protects less against blast damage&amp;lt;br/&amp;gt;&lt;br /&gt;
* Diamond protects strongly against melee damage, but protects less against projectile damage&amp;lt;br/&amp;gt;&lt;br /&gt;
* Steel protects strongly against blast damage, but protects less against melee damage&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
* Baskets that collect items that fall into them and can be emptied via right-click&lt;br /&gt;
* Buoy, which rises in water and falls in air and can be stood on&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* Added &amp;quot;/time freeze&amp;quot; and &amp;quot;/time unfreeze&amp;quot; commands&lt;br /&gt;
&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
* New &amp;quot;Single Biome&amp;quot; world setting&lt;br /&gt;
* New &amp;quot;Generator&amp;quot; world setting - specifies the generator to use. Supports &amp;quot;Overworld&amp;quot;, &amp;quot;Retro&amp;quot;, &amp;quot;Classic&amp;quot;, &amp;quot;Flat&amp;quot;, &amp;quot;Nether&amp;quot;, &amp;quot;Paradise&amp;quot;, &amp;quot;Biospheres&amp;quot;&lt;br /&gt;
* New &amp;quot;Chunk Limit&amp;quot; world setting for finite worlds&lt;br /&gt;
* New &amp;quot;Vanilla-ish&amp;quot;, &amp;quot;Classic&amp;quot;, and &amp;quot;Mega-Caves&amp;quot; world types&lt;br /&gt;
* World types can now provide defaults for the rest of the world settings&lt;br /&gt;
* Overgrown Grass, which looks like a full block of grass on all sides&lt;br /&gt;
&lt;br /&gt;
=== Rendering ===&lt;br /&gt;
* Refactored block rendering&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
* Dispensers can now place water and lava buckets&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* &amp;quot;/fullbright&amp;quot; now visually resembles lighting in Minecraft Classic&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
* Minimum cloud height is now Y=108&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
* Animals now spawn on retro grass (whoops!)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&#039;&#039;To be added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;To be added.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>2601:283:4600:CA:D4A8:786F:3BB:E1A0</name></author>
	</entry>
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