Home
Random
Log in
Settings
About BTA-Mirror
Disclaimers
BTA-Mirror
Search
Editing
Module:Sprite
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
local p = {} function p.getSpritePosition( pos, sheetsize, size ) local spritesPerRow = sheetsize / size local row = math.floor( pos / spritesPerRow ) local col = pos % spritesPerRow local x = col * size local y = row * size return { ['x'] = x, ['y'] = y } end function p.get(f) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame() end local data = args.data and mw.loadData( 'Module:' .. args.data ) or {} local settings = data.settings local ids = data.ids local default = { scale = 1, sheetsize = 256, size = 16, pos = 1, align = 'text-top' } local defaultStyle = default if settings then if not settings.stylesheet then -- Make a separate clone of the current default settings defaultStyle = mw.clone( default ) end for k, v in pairs( settings ) do default[k] = v end end local setting = function( arg ) return args[arg] or default[arg] end local scale = setting( 'scale' ) local sheetsize = setting( 'sheetsize' ) local size = setting( 'size' ) local pos = args.id and ids[args.id] or setting( 'pos' ) local align = setting( 'align' ) local spritePosition = p.getSpritePosition( pos, sheetsize, size ) local image = setting( 'image' ) local fileUrl = f:expandTemplate{title = 'FileUrl', args = {[1] = image} } local styles = { "vertical-align: " .. align, "background-position: " .. -spritePosition.x * scale .. "px " .. -spritePosition.y * scale .. "px", "background-size: " .. sheetsize * scale .. "px auto", "display: inline-block", "width: " .. size * scale .. "px", "height: " .. size * scale .. "px" } local sprite = mw.html.create( 'span' ):addClass( 'sprite' ) sprite:addClass( 'pixelated' ) sprite:cssText( table.concat( styles, ";" ) ) sprite:attr( 'data-bgimage', fileUrl ) return tostring( sprite ) end function p.doc( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame() end local data = args.data and mw.loadData( 'Module:' .. args.data ) or {} local settings = data.settings local ids = data.ids local keyedData = {} local i = 1 for name, value in pairs(ids) do keyedData[i] = { sortKey = mw.ustring.lower( name ), name = name, value = value } i = i + 1 end -- Sort the keyed table based on the sort key table.sort( keyedData, function( a, b ) return a.sortKey < b.sortKey end ) -- Create a Lua table to store the created li elements for each unique data-spritedoc-value local liElements = {} local nameTable = {} local ul = mw.html.create( 'ul' ):addClass( 'spritedoc-ul' ) for key, value in ipairs( keyedData ) do -- Check if the li element already exists for the current data-spritedoc-value local li = liElements[value.value] local idText = mw.html.create( 'li' ):addClass( 'spritedoc-name' ):node( mw.html.create( 'code' ):wikitext( value.name ) ) local names = nameTable[value.value] if not names then -- If it doesn't exist, create a new li element and store it in the Lua table li = mw.html.create( 'li' ):addClass( 'spritedoc-cell' ):attr( 'data-spritedoc-value', value.value ) liElements[value.value] = li ul:node( li ) local image = mw.html.create( 'span' ):addClass( 'spritedoc-image' ) image:node( p.get( {data = args.data, id = value.name} ) ) li:wikitext( tostring( image ) ) names = li:tag( 'ul' ):addClass( 'spritedoc-names' ) nameTable[value.value] = names end names:wikitext( tostring( idText ) ) end return tostring( ul ) end return p
Summary:
Please note that all contributions to BTA-Mirror may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
BTA-Mirror:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Module:Sprite/doc
(
edit
)