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Module:Tips and tricks
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local p = {} -- It is possible to move this to Module:Tips and tricks/tips p.tips = { "Press <span style=\"text-decoration: underline 1px dotted; cursor: help;\" title=\"Defaults to the R key.\">guidebook</span> to open the [[guidebook]].", "Portals can be as large (or small) as you want.", "Making a Nether portal requires obsidian corners.", "The [[trommel]] lets you turn useless dirt into valuable resources.", "[[Cherry tree]]s bloom in spring.", "[[Armor|Leather boots]] keep your crops safe from trampling.", "[[Season]]s change every seven days.", "Items pass through [[mesh block]]s.", "[[Blast furnace]]s smelt faster than regular ones.", "Press <span style=\"text-decoration: underline 1px dotted; cursor: help;\" title=\"Defaults to the left control key.\">noclip</span> to fly in Creative mode.", "[[Moss]] spreads to nearby blocks. See what it can spread to!", "Use <span style=\"text-decoration: underline 1px dotted; cursor: help;\" title=\"Defaults to the left control key.\">noclip</span> + scroll up/down to change flying speed in creative.", "Sick of watching grass grow? Use bone meal on dirt.", "Beds need blankets! Use [[cloth]] to craft them.", "[[Quiver]]s provide a convenient way to store a lot of arrows.", "[[Olivine]] is a decent substitute for [[Nether coal]].", "Outback soil is rich with minerals.", "There are four types of rock! See which one you like best.", "Fancy a splash of color? Try painting [[Planks|wooden planks]]!", "Fill the [[guidebook]] by collecting resources. Gotta craft 'em all!" } function p.getRandomTip( i ) math.randomseed(os.time() + i) return p.tips[math.random(#p.tips)] end function p.getTipList( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame() end local list = mw.html.create( 'ul' ) for i = 1, args.amount do local tip = mw.html.create( 'li' ) tip:wikitext( p.getRandomTip( i ) ) list:node( tip ) end return tostring( list ) end return p
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