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local p = {} function p.getSpritePosition( pos, sheetsize, size ) local spritesPerRow = sheetsize / size local row = math.floor( pos / spritesPerRow ) local col = pos % spritesPerRow local x = col * size local y = row * size return { ['x'] = x, ['y'] = y } end function p.get(f) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame() end local data = args.data and mw.loadData( 'Module:' .. args.data ) or {} local settings = data.settings local ids = data.ids local default = { scale = 1, sheetsize = 256, size = 16, pos = 1, align = 'text-top' } local defaultStyle = default if settings then if not settings.stylesheet then -- Make a separate clone of the current default settings defaultStyle = mw.clone( default ) end for k, v in pairs( settings ) do default[k] = v end end local setting = function( arg ) return args[arg] or default[arg] end local scale = setting( 'scale' ) local sheetsize = setting( 'sheetsize' ) local size = setting( 'size' ) local pos = args.id and ids[args.id] or setting( 'pos' ) local align = setting( 'align' ) local spritePosition = p.getSpritePosition( pos, sheetsize, size ) local image = setting( 'image' ) local fileUrl = f:expandTemplate{title = 'FileUrl', args = {[1] = image} } local styles = { "vertical-align: " .. align, "background-position: " .. -spritePosition.x * scale .. "px " .. -spritePosition.y * scale .. "px", "background-size: " .. sheetsize * scale .. "px auto", "display: inline-block", "width: " .. size * scale .. "px", "height: " .. size * scale .. "px" } local sprite = mw.html.create( 'span' ):addClass( 'sprite' ) sprite:addClass( 'pixelated' ) sprite:cssText( table.concat( styles, ";" ) ) sprite:attr( 'data-bgimage', fileUrl ) return tostring( sprite ) end function p.doc( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame() end local data = args.data and mw.loadData( 'Module:' .. args.data ) or {} local settings = data.settings local ids = data.ids local keyedData = {} local i = 1 for name, value in pairs(ids) do keyedData[i] = { sortKey = mw.ustring.lower( name ), name = name, value = value } i = i + 1 end -- Sort the keyed table based on the sort key table.sort( keyedData, function( a, b ) return a.sortKey < b.sortKey end ) -- Create a Lua table to store the created li elements for each unique data-spritedoc-value local liElements = {} local nameTable = {} local ul = mw.html.create( 'ul' ):addClass( 'spritedoc-ul' ) for key, value in ipairs( keyedData ) do -- Check if the li element already exists for the current data-spritedoc-value local li = liElements[value.value] local idText = mw.html.create( 'li' ):addClass( 'spritedoc-name' ):node( mw.html.create( 'code' ):wikitext( value.name ) ) local names = nameTable[value.value] if not names then -- If it doesn't exist, create a new li element and store it in the Lua table li = mw.html.create( 'li' ):addClass( 'spritedoc-cell' ):attr( 'data-spritedoc-value', value.value ) liElements[value.value] = li ul:node( li ) local image = mw.html.create( 'span' ):addClass( 'spritedoc-image' ) image:node( p.get( {data = args.data, id = value.name} ) ) li:wikitext( tostring( image ) ) names = li:tag( 'ul' ):addClass( 'spritedoc-names' ) nameTable[value.value] = names end names:wikitext( tostring( idText ) ) end return tostring( ul ) end return p
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