Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Style guide
Special
uploadwizard
Languages
Language links are at the top of the page across from the title.
BTA-Mirror
Search
Search
English
Create account
Log in
Personal tools
Dark mode
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Weather
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Get shortened URL
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{stub}} '''Weather''' is a local natural phenomena in the world of ''Minecraft'', that is based on it's different [[Biome|biomes]]. [[Better than Adventure!]] includes some weather from the base game, but most weather and their mechanics have been revamped or added. In [[Better than Adventure!]] default worlds the weather is heavily dependent on the current [[Season|season]]. == Wind == [[Better than Adventure!|BTA!]] features a dynamic wind system that affects cloud direction, falling leaves, and [[Flag|flags]]. == Default Weather == Below is a list of all the different weather events you can encounter in a default [[Better than Adventure!|BTA!]], across all [[Season|seasons]]. === Clear === The default state of your world, sun is shining. === Rain === Rain is one of the most common weather types, water droplets fall from the sky, irrigating crops. During a rainstorm, each tick has a 1⁄300 chance to catch a fish, reducing the average time between catches from 346 ticks to 207 ticks, a 40% decrease. === Thunderstorm === A rare variant of normal rain, that has a chance of lightning strikes. Most common during [[Season|summers]]. === Fog === === Snow === === Aurora Borealis === Shimmering lights that can occasionally be seen in the night sky in cold [[Biome|biomes]]. Generated via Perlin noise. Physically generates at approximately y=400 on Extended Default, can be flown into in Creative. == Special Weather == === Blood Rain === Rains upwards. == History == {{History|October 22, 2009|Showcased rain.|Rain is now shown to be thinner.}} {{History|?|Rain was introduced purely for cosmetic purposes. The mechanics were simple, testing only if there is a [[block]] above to shelter the rain.}} {{History|Minecraft Classic 0.27 SURVIVAL TEST|"F5" now toggles rain.}} {{History|Minecraft Classic 0.29_01|Rain can now be toggled only in Creative mode.}} {{History|Minecraft Invdev 20100218|"F5" no longer toggles rain.}} {{History|Minecraft Alpha 1.0.4|Added Winter mode. While generating a world, there is a 25% chance to get a snowy world, where [[snow]] falls continuously. This feature was eventually removed with the introduction of [[Biome|biomes]].}} {{History|Minecraft Alpha 1.2.0|snap=?|Removed Winter mode, and replaced it with [[Biome|biomes.]]}} {{History|Minecraft Beta 1.5|Weather was introduced. Rain, snowfall, and thunderstorms were implemented after a teaser video was released.[2] Rain looks identical to the rain in Classic, but also plays two different sound files.|Added the ability for lightning strikes to charge [[Creeper|creepers]] and transform [[Pig|pigs]] into [[Zombie Pigman|zombie pigmen]].}} {{History|Minecraft Beta 1.5_01|Fixed a bug where rain fell through certain [[Block|blocks]] like [[glass]], [[Stair|stairs]] and [[Slab|slabs]].}} {{History|Minecraft Beta 1.6|snap=Test Build 3|Fixed a bug where the rain seemed to freeze when climbing down [[Ladder|ladders]] until you reached the bottom or changed direction, possibly indicating that you climbed at same speed as the rain fell.|Fixed a bug where rain and [[snow]] fell underwater.}} {{History|Minecraft Beta 1.7.6|snap=Prerelease 1|Added fog.|Improved weather system.}} {{History|Better than Adventure! 1.7.6.2|Reduced rain volume.}} {{History|Better than Adventure! 1.7.7.0|snap=Pre-1|Added blood rain.|Added wind.|Added aurora borealis. |foot=y}} == Trivia == * Rain and snow still falls above the clouds. Notch's explanation is that the gray above the clouds during a storm is “another layer of clouds” and the origin of the rain.[https://twitter.com/notch/status/130230769347067905] *Rain and snow actually fall one [[block]] into the void (Layer -1). This can be seen in Creative Mode by floating in the Void. Note that no particles are emitted from the rain, due to the absence of a block below it for it to fall on. * Lightning does not have an image file associated with it. Thus, it is coded directly into the game engine, allowing for dynamic, realistic lightning. == References == 1. https://twitter.com/notch/status/130230769347067905 2. https://www.youtube.com/watch?v=qy882ILYJMM
Summary:
Please note that all contributions to BTA-Mirror may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
BTA-Mirror:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Boolean
(
edit
)
Template:Boolean
(
edit
)
Template:FileUrl
(
edit
)
Template:History
(
edit
)
Template:InvSprite
(
edit
)
Template:Msgbox
(
edit
)
Template:Stub
(
edit
)
Module:InvSprite
(
edit
)
Module:ProcessArgs
(
edit
)
Module:Sprite
(
edit
)
Toggle limited content width