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In [[Better than Adventure!]] default worlds the weather is heavily dependent on the current [[Season|season]]. | In [[Better than Adventure!]] default worlds the weather is heavily dependent on the current [[Season|season]]. | ||
== Wind == | |||
[[Better than Adventure!|BTA!]] features a dynamic wind system that affects cloud direction, falling leaves, and [[Flag|flags]]. | |||
== Default Weather == | == Default Weather == | ||
Below is a list of all the different weather events you can encounter in a default [[Better than Adventure!|BTA!]], across all [[Season|seasons]]. | |||
[[Better than Adventure!]] | === Clear === | ||
The default state of your world, sun is shining. | |||
=== Rain === | === Rain === | ||
Rain is one of the most common weather types, water droplets fall from the sky, irrigating crops. | |||
During a rainstorm, each tick has a 1⁄300 chance to catch a fish, reducing the average time between catches from 346 ticks to 207 ticks, a 40% decrease. | |||
=== Thunderstorm === | === Thunderstorm === | ||
A rare variant of normal rain, that has a chance of lightning strikes. | |||
Most common during [[Season|summers]]. | |||
=== Fog === | === Fog === | ||
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=== Aurora Borealis === | === Aurora Borealis === | ||
Shimmering lights that can occasionally be seen in the night sky in cold [[Biome|biomes]]. | |||
Generated via Perlin noise. | |||
Physically generates at approximately y=400 on Extended Default, can be flown into in Creative. | |||
== Special Weather == | == Special Weather == | ||
=== Blood Rain === | === Blood Rain === | ||
Rains upwards. | Rains upwards. | ||
== History == | == History == | ||
{{History|October 22, 2009|Showcased rain.|Rain is now shown to be thinner.}} | |||
{{History|?|Rain was introduced purely for cosmetic purposes. The mechanics were simple, testing only if there is a [[block]] above to shelter the rain.}} | |||
{{History|Minecraft Classic 0.27 SURVIVAL TEST|"F5" now toggles rain.}} | |||
{{History|Minecraft Classic 0.29_01|Rain can now be toggled only in Creative mode.}} | |||
{{History|Minecraft Invdev 20100218|"F5" no longer toggles rain.}} | |||
{{History|Minecraft Alpha 1.0.4|Added Winter mode. While generating a world, there is a 25% chance to get a snowy world, where [[snow]] falls continuously. This feature was eventually removed with the introduction of [[Biome|biomes]].}} | |||
{{History|Minecraft Alpha 1.2.0|snap=?|Removed Winter mode, and replaced it with [[Biome|biomes.]]}} | |||
{{History|Minecraft Beta 1.5|Weather was introduced. Rain, snowfall, and thunderstorms were implemented after a teaser video was released.[2] Rain looks identical to the rain in Classic, but also plays two different sound files.|Added the ability for lightning strikes to charge [[Creeper|creepers]] and transform [[Pig|pigs]] into [[Zombie Pigman|zombie pigmen]].}} | |||
{{History|Minecraft Beta 1.5_01|Fixed a bug where rain fell through certain [[Block|blocks]] like [[glass]], [[Stair|stairs]] and [[Slab|slabs]].}} | |||
{{History|Minecraft Beta 1.6|snap=Test Build 3|Fixed a bug where the rain seemed to freeze when climbing down [[Ladder|ladders]] until you reached the bottom or changed direction, possibly indicating that you climbed at same speed as the rain fell.|Fixed a bug where rain and [[snow]] fell underwater.}} | |||
{{History|Minecraft Beta 1.7.6|snap=Prerelease 1|Added fog.|Improved weather system.}} | {{History|Minecraft Beta 1.7.6|snap=Prerelease 1|Added fog.|Improved weather system.}} | ||
{{History|Better than Adventure! 1.7.6.2|Reduced rain volume.}} | |||
{{History|Better than Adventure! 1.7.7.0|snap=Pre-1|Added blood rain.|Added wind.|Added aurora borealis. | {{History|Better than Adventure! 1.7.7.0|snap=Pre-1|Added blood rain.|Added wind.|Added aurora borealis. | ||
|foot=y}} | |foot=y}} | ||
== Trivia == | |||
* Rain and snow still falls above the clouds. Notch's explanation is that the gray above the clouds during a storm is “another layer of clouds” and the origin of the rain.[https://twitter.com/notch/status/130230769347067905] | |||
*Rain and snow actually fall one [[block]] into the void (Layer -1). This can be seen in Creative Mode by floating in the Void. Note that no particles are emitted from the rain, due to the absence of a block below it for it to fall on. | |||
* Lightning does not have an image file associated with it. Thus, it is coded directly into the game engine, allowing for dynamic, realistic lightning. | |||
== References == | |||
1. https://twitter.com/notch/status/130230769347067905 | |||
2. https://www.youtube.com/watch?v=qy882ILYJMM | |||