Spike Trap: Difference between revisions

849 bytes added ,  4 September 2023
imported>SunSeeker02
(Created page with "{{Item infobox|title=Spike Trap|item=Spike Trap|renewable=n|stackable=Yes (64)|description=Deactivates when powered. Technically a war crime.|image=}} ")
imported>Denatidum
 
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{{Item infobox|title=Spike Trap|item=Spike Trap|renewable=n|stackable=Yes (64)|description=Deactivates when powered. Technically a war crime.|image=}}
{{stub}}
{{Item infobox
|title=Spike Trap
|item=Spike Trap
|tool=Any Pickaxe
|renewable=n
|stackable=64
|description=Deactivates when powered. Technically a war crime.
|image=Spike Trap Block.png;Spike Trap Block Deactivated.png
}}
The '''spike trap''' is a block that slows down and deals damage to mobs that step on it. They can also be deactivated when powered by a redstone signal.
 
== Obtaining ==
=== Natural generation ===
Spike traps generate naturally in spike pits located in [[Labyrinth|labyrinths]], where 9 can be found and gathered.
=== Crafting ===
Spike traps can be crafted on the workbench.
{{Crafting table
|2=Iron Ingot
|4=Iron Ingot
|5=Redstone Dust
|6=Iron Ingot
|7=Any Cobblestone
|8=Any Cobblestone
|9=Any Cobblestone
|RESULT=Spike Trap,4
|name=n
|foot=y
}}
 
== Usage ==
Mobs that step on a spike trap deal {{health|1}} and will continuously deal damage if the mob doesn't move away from a spike trap. Spike traps can be deactivated by a redstone signal.
 
[[Category:Blocks]]
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