Grass: Difference between revisions

397 bytes added ,  12 November 2023
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imported>Mjdxp
(Added info about trommeling, added some missing links, removed some leftovers from Block Template, changed renewable to No)
imported>TerboGoodGame
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{{Item infobox
{{Item infobox
|description=Crisp, crunchy grass.
|description=Crisp, crunchy grass.
|item = Grass
|item = Grass;Retro Grass;Scorched Grass
|image = Grass.png
|image = Grass.png;Retro_Grass.png;Scorched_Grass.png
|tool = Any Shovel
|tool = Any Shovel
|stackable = 64
|stackable = 64
|renewable = n
|renewable = n
|blastresistance=0.6
|hardness=0.6
|hardness=0.6
}}
}}
'''Grass''' is a naturally-generated block that replaces [[dirt]] over time when another grass block is nearby. It makes up the terrain surface of most [[Biome|biomes]].
'''Grass''' is a naturally-generated block that replaces [[dirt]] over time when another grass block is nearby. It makes up the terrain surface of most [[Biome|biomes]].


Variants of grass include {{BlockSprite|Retro Grass|name=y|link=y}} and {{BlockSprite|Scorched Grass|name=y|link=y}},
Variants of grass include {{BlockSprite|Retro Grass|name=y}} and {{BlockSprite|Scorched Grass|name=y}},
==Obtaining==
==Obtaining==
===Natural generation===
===Natural generation===
Grass blocks generate above the dirt layer in most biomes when the world is generated.
Grass blocks generate above the dirt layer in most biomes when the world is generated. Retro Grass only generates in it's respective biome, the [[Biome#Retro|Retro biome]].


=== Post generation ===
=== Post generation ===
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|nameid=tile.grass
|nameid=tile.grass
|numid=<code>200:0</code>
|numid=<code>200:0</code>
}}
{{ID table
|name={{BlockSprite|Retro Grass|name=y}}
|type=Block
|nameid=tile.grass.retro
|numid=<code>201:0</code>
}}
{{ID table
|name={{BlockSprite|Scorched Grass|name=y}}
|type=Block
|nameid=tile.grass.scorched
|numid=<code>202:0</code>
|foot=y
|foot=y
}}
}}