Anonymous user
Main Page: Difference between revisions
→How is it Better Than Adventure? (Design Philosophy)
imported>JejChainstar |
imported>JejChainstar |
||
Line 12: | Line 12: | ||
Future updates beyond the Adventure Update felt more and more scattered in design philosophy, without enough attention paid to the existing underdeveloped mechanics of the game. | Future updates beyond the Adventure Update felt more and more scattered in design philosophy, without enough attention paid to the existing underdeveloped mechanics of the game. | ||
Examples of this include 1.14's village reworks, rendering the whole gameplay loop obsolete as you no longer need to mine or craft when you can play the trading game instead; decorative mobs like the Polar Bear which add nothing to the game, when the existing balance of mobs hasn't been fixed since before Beta; 1.16 and 1.17 adding 67 and 93 new blocks respectively, contributing to the obscene inventory bloat. | Examples of this include 1.14's village reworks, rendering the whole gameplay loop obsolete as you no longer need to mine or craft when you can play the trading game instead; decorative mobs like the Polar Bear which add nothing to the game, when the existing balance of mobs hasn't been fixed since before Beta; and 1.16 and 1.17 adding 67 and 93 new blocks respectively, contributing to the obscene inventory bloat. | ||
BTA responds to this through incorporating Modern's quality of life changes, expanding on Beta's mechanics (e.g. rebalancing the hostile mobs so that there are advantages to fighting each), and adding new concepts that build off of existing ones (e.g. meshes that allow items through but not mobs or water; using pistons to crush blocks, allowing for greater automation). | BTA responds to this through incorporating Modern's quality of life changes, expanding on Beta's mechanics (e.g. rebalancing the hostile mobs so that there are advantages to fighting each), and adding new concepts that build off of existing ones (e.g. meshes that allow items through but not mobs or water; using pistons to crush blocks, allowing for greater automation). |