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Minecraft Beta 1.7.5: Difference between revisions

imported>JejChainstar
imported>JejChainstar
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* Difficulty now determines the frequency that mobs spawn at.
* Difficulty now determines the frequency that mobs spawn at.
* On Easy and Normal, mobs now only spawn in complete darkness (light level 4 and below), but in greater numbers.
* On Easy and Normal, mobs now only spawn in complete darkness (light level 4 and below), but in greater numbers.
* Open skies at night are now much safer, while shaded areas such as forests at night are now much deadlier.
* As a result, open skies at night are now much safer, while shaded areas such as forests at night are now much deadlier.
* On Hard, mob spawning follows vanilla rules (light level 8 and below).


=== Entities ===
=== Entities ===
Anonymous user