Module:Inventory slot: Difference between revisions

From BTA-Mirror
imported>SunSeeker02
No edit summary
imported>SunSeeker02
No edit summary
(No difference)

Revision as of 21:04, 12 March 2023

This module creates an inventory slot. {{Inventory slot}} should be preferred, rather than directly invoking this module on the article.


local p = {}

p.itemSets = {
	["Any Wool"] = {
		"White Wool",
		"Orange Wool",
		"Magenta Wool",
		"Light Blue Wool",
		"Yellow Wool",
		"Lime Wool",
		"Pink Wool",
		"Gray Wool",
		"Light Gray Wool",
		"Cyan Wool",
		"Purple Wool",
		"Blue Wool",
		"Brown Wool",
		"Green Wool",
		"Red Wool",
		"Black Wool"
	},
	["Any Planks"] = {
		"Wooden Planks",
		"White Wooden Planks",
		"Orange Wooden Planks",
		"Magenta Wooden Planks",
		"Light Blue Wooden Planks",
		"Yellow Wooden Planks",
		"Lime Wooden Planks",
		"Pink Wooden Planks",
		"Gray Wooden Planks",
		"Light Gray Wooden Planks",
		"Cyan Wooden Planks",
		"Purple Wooden Planks",
		"Blue Wooden Planks",
		"Brown Wooden Planks",
		"Green Wooden Planks",
		"Red Wooden Planks",
		"Black Wooden Planks"
	},
	["Any Wooden Stairs"] = {
		"Wooden Stairs",
		"White Wooden Stairs",
		"Orange Wooden Stairs",
		"Magenta Wooden Stairs",
		"Light Blue Wooden Stairs",
		"Yellow Wooden Stairs",
		"Lime Wooden Stairs",
		"Pink Wooden Stairs",
		"Gray Wooden Stairs",
		"Light Gray Wooden Stairs",
		"Cyan Wooden Stairs",
		"Purple Wooden Stairs",
		"Blue Wooden Stairs",
		"Brown Wooden Stairs",
		"Green Wooden Stairs",
		"Red Wooden Stairs",
		"Black Wooden Stairs"
	},
	["Any Fence"] = {
		"Oak Fence",
		"White Wooden Fence",
		"Orange Wooden Fence",
		"Magenta Wooden Fence",
		"Light Blue Wooden Fence",
		"Yellow Wooden Fence",
		"Lime Wooden Fence",
		"Pink Wooden Fence",
		"Gray Wooden Fence",
		"Light Gray Wooden Fence",
		"Cyan Wooden Fence",
		"Purple Wooden Fence",
		"Blue Wooden Fence",
		"Brown Wooden Fence",
		"Green Wooden Fence",
		"Red Wooden Fence",
		"Black Wooden Fence"
	},
	["Any Fence Gate"] = {
		"Wooden Fence Gate",
		"White Wooden Fence Gate",
		"Orange Wooden Fence Gate",
		"Magenta Wooden Fence Gate",
		"Light Blue Wooden Fence Gate",
		"Yellow Wooden Fence Gate",
		"Lime Wooden Fence Gate",
		"Pink Wooden Fence Gate",
		"Gray Wooden Fence Gate",
		"Light Gray Wooden Fence Gate",
		"Cyan Wooden Fence Gate",
		"Purple Wooden Fence Gate",
		"Blue Wooden Fence Gate",
		"Brown Wooden Fence Gate",
		"Green Wooden Fence Gate",
		"Red Wooden Fence Gate",
		"Black Wooden Fence Gate"
	},
	["Any Wooden Slab"] = {
		"Wooden Slab",
		"White Wooden Slab",
		"Orange Wooden Slab",
		"Magenta Wooden Slab",
		"Light Blue Wooden Slab",
		"Yellow Wooden Slab",
		"Lime Wooden Slab",
		"Pink Wooden Slab",
		"Gray Wooden Slab",
		"Light Gray Wooden Slab",
		"Cyan Wooden Slab",
		"Purple Wooden Slab",
		"Blue Wooden Slab",
		"Brown Wooden Slab",
		"Green Wooden Slab",
		"Red Wooden Slab",
		"Black Wooden Slab"
	},
	["Any Wooden Chest"] = {
		"Wooden Chest",
		"White Wooden Chest",
		"Orange Wooden Chest",
		"Magenta Wooden Chest",
		"Light Blue Wooden Chest",
		"Yellow Wooden Chest",
		"Lime Wooden Chest",
		"Pink Wooden Chest",
		"Gray Wooden Chest",
		"Light Gray Wooden Chest",
		"Cyan Wooden Chest",
		"Purple Wooden Chest",
		"Blue Wooden Chest",
		"Brown Wooden Chest",
		"Green Wooden Chest",
		"Red Wooden Chest",
		"Black Wooden Chest"
	},
	["Any Cobblestone"] = {
		"Cobblestone",
		"Cobbled Basalt",
		"Cobbled Limestone",
		"Cobbled Granite"
	},
	["Any Log"] = {
		"Oak Log",
		"Pine Log",
		"Birch Log",
		"Cherry Log",
		"Eucalyptus Log",
		"Mossy Oak Log"
	},
	["Any Redstone Ore"] = {
		"Stone Redstone Ore",
		"Granite Redstone Ore",
		"Limestone Redstone Ore",
		"Basalt Redstone Ore"
	},
	["Any Iron Ore"] = {
		"Raw Iron Ore",
		"Stone Iron Ore",
		"Granite Iron Ore",
		"Limestone Iron Ore",
		"Basalt Iron Ore"
	},
	["Any Gold Ore"] = {
		"Raw Gold Ore",
		"Stone Iron Ore",
		"Granite Iron Ore",
		"Limestone Iron Ore",
		"Basalt Iron Ore"
	},
	["Any Coal Ore"] = {
		"Stone Coal Ore",
		"Granite Coal Ore",
		"Limestone Coal Ore",
		"Basalt Coal Ore"
	},
	["Any Lapis Lazuli Ore"] = {
		"Stone Lapis Lazuli Ore",
		"Granite Lapis Lazuli Ore",
		"Limestone Lapis Lazuli Ore",
		"Basalt Lapis Lazuli Ore"
	},
	["Any Diamond Ore"] = {
		"Stone Diamond Ore",
		"Granite Diamond Ore",
		"Limestone Diamond Ore",
		"Basalt Diamond Ore"
	},
	["Blast Furnace Fuel"] = {
		"Nether Coal",
		"Olivine"
	},
	["Any Music Disc"] = {
		"13 Music Disc",
		"Cat Music Disc",
		"Blocks Music Disc",
		"Chirp Music Disc",
		"Far Music Disc",
		"Mall Music Disc",
		"Mellohi Music Disc",
		"Stal Music Disc",
		"Strad Music Disc",
		"Ward Music Disc",
		"Dog Music Disc",
		"Wait Music Disc"
	},
	["Leather Armor"] = {
		"Leather Cap",
		"Leather Tunic",
		"Leather Pants",
		"Leather Boots"
	},
	["Chainmail Armor"] = {
		"Chainmail Helmet",
		"Chainmail Chestplate",
		"Chainmail Leggings",
		"Chainmail Boots"
	},
	["Iron Armor"] = {
		"Iron Helmet",
		"Iron Chestplate",
		"Iron Leggings",
		"Iron Boots"
	},
	["Golden Armor"] = {
		"Golden Helmet",
		"Golden Chestplate",
		"Golden Leggings",
		"Golden Boots"
	},
	["Diamond Armor"] = {
		"Diamond Helmet",
		"Diamond Chestplate",
		"Diamond Leggings",
		"Diamond Boots"
	},
	["Steel Armor"] = {
		"Steel Helmet",
		"Steel Chestplate",
		"Steel Leggings",
		"Steel Boots"
	},
}

function p.createSlot( f )
	local args = f
	if f == mw.getCurrentFrame() then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		f = mw.getCurrentFrame()
	end
	
	local sprite = require( "Module:Sprite" ).get
	local ids = mw.loadData( "Module:InvSprite" ).ids
	local width = args.width or 32
	local height = args.height or 32
	local item = args.item or ""
	local pageName = mw.title.getCurrentTitle().text
	
	local slotContainerCss = {
		"width: " .. width .. "px",
		"height: " .. height .. "px",
		"position: relative"
	}
	local slotContainer = mw.html.create( "div" )
	slotContainer:addClass( "inventory-slot" )
		:cssText( table.concat( slotContainerCss, ";" ) )
	
	local slotCss = {
		"display: inline-block",
		"width: 32px",
		"height: 32px",
		"position: relative"
	}
	for i, value in ipairs(p.parseString( args.item )) do
		local name = value.name
		local item = value.item
		local count = value.count
		if p.itemSets[item] then
			for j, subvalue in ipairs(p.itemSets[item]) do
				local display = i == j == 1 and "display: inline-block" or "display: none"
				local link = nil
				local slot = mw.html.create( "div" )
				slot:addClass( "minecraft-item" )
					:cssText( table.concat( slotCss, ";" ) )
					:attr( "data-mctitle", (name or subvalue) )
				slot:wikitext( sprite( { data = "InvSprite", id = subvalue } ) )
				if item ~= pageName and subvalue then
					link = subvalue
				end
				
				if count then
					local itemCount = mw.html.create( "span" )
					itemCount:cssText( "position: absolute; right: -2px; bottom: -5px; pointer-events: none;" )
						:addClass( "c-f" )
						:addClass( "shadow" )
						:wikitext( count )
					
					slot:node( itemCount )
				end
				
				if link and mw.title.new( link ).exists then
					slotContainer:wikitext( "<span style='" .. display .. "'>" .. "[[" .. link .. "|" .. tostring( slot ) .. "]]" .. "</span>" )
				else
					slotContainer:wikitext( "<span style='" .. display .. "'>" .. tostring( slot ) .. "</span>" )
				end
			end
		else
			local display = i == 1 and "display: inline-block" or "display: none"
			local link = nil
			local slot = mw.html.create( "div" )
			slot:addClass( "minecraft-item" )
				:cssText( table.concat( slotCss, ";" ) )
				:attr( "data-mctitle", (name or item) )
			slot:wikitext( sprite( { data = "InvSprite", id = item } ) )
			if item ~= pageName and item then
				link = item
			end
			
			if count then
				local itemCount = mw.html.create( "span" )
				itemCount:cssText( "position: absolute; right: -2px; bottom: -5px; pointer-events: none;" )
					:addClass( "c-f" )
					:addClass( "shadow" )
					:wikitext( count )
					
				slot:node( itemCount )
			end
			
			if link and mw.title.new( link ).exists then
				slotContainer:wikitext( "<span style='" .. display .. "'>" .. "[[" .. link .. "|" .. tostring( slot ) .. "]]" .. "</span>" )
			else
				slotContainer:wikitext( "<span style='" .. display .. "'>" .. tostring( slot ) .. "</span>" )
			end
		end
	end
	
	return slotContainer
end

function p.parseString(input)
	if input then
	    local strings = {}
	    for str in input:gmatch("[^;]+") do
	        table.insert(strings, str:match("^%s*(.-)%s*$"))
	    end
	    
	    local result = {}
	    
	    for _, str in ipairs(strings) do
	        local name, item, count = str:match("^%[(.-)%](.-),?(%d*)$")
	        if name then
	            table.insert(result, { name = name:gsub("^%s*(.-)%s*$", "%1"), item = item:gsub("^%s*(.-)%s*$", "%1"), count = tonumber(count) })
	        else
	            item, count = str:match("(.-),?(%d*)$")
	            table.insert(result, { name = nil, item = item:gsub("^%s*(.-)%s*$", "%1"), count = tonumber(count) })
	        end
	    end
	    
	    return result
	else
		return {}
	end
end

return p