Module:Inventory slot: Difference between revisions
imported>Ttv pedro270707 m (Added parseString function to take a string and treat it to generate the item with a name) |
imported>Ttv pedro270707 m (Attempt at an inventory slot module, I hate Lua) |
||
| Line 2: | Line 2: | ||
function p.createSlot( f ) | function p.createSlot( f ) | ||
local args = require( "Module: | local args = f | ||
local width = args.width or | if f == mw.getCurrentFrame() then | ||
local height = args.height or | args = require( 'Module:ProcessArgs' ).merge( true ) | ||
else | |||
f = mw.getCurrentFrame() | |||
end | |||
local sprite = require( "Module:Sprite" ).get | |||
local ids = mw.loadData( "Module:InvSprite" ).ids | |||
local width = args.width or 32 | |||
local height = args.height or 32 | |||
local item = args.item | local item = args.item | ||
local link = args.link | local link = args.link | ||
local pageName = mw.title.getCurrentTitle().text | local pageName = mw.title.getCurrentTitle().text | ||
local slotContainerCss = { | |||
mw. | "width: " .. width .. "px", | ||
"height: " .. height .. "px", | |||
"position: relative" | |||
} | |||
local slotContainer = mw.html.create( "div" ) | |||
slotContainer:addClass( "inventory-slot" ) | |||
:cssText( table.concat( slotContainerCss, ";" ) ) | |||
local slotCss = { | |||
"width: 32px", | |||
"height: 32px", | |||
"position: relative" | |||
} | |||
for i, value in ipairs(p.parseString( args.item )) do | |||
local display = i == 1 and "display: inline-block" or "display: none" | |||
local name = value.name | |||
local item = value.item | |||
local slot = mw.html.create( "div" ) | |||
slot:addClass( "minecraft-item" ) | |||
:cssText( table.concat( slotCss, ";" ) .. ";" .. display ) | |||
:attr( "data-mctitle", name ) | |||
slot:wikitext( sprite( { data = "InvSprite", id = ids[item] } ) ) | |||
slotContainer:node( slot ) | |||
end | end | ||
return slotContainer | return slotContainer | ||
Revision as of 00:20, 11 March 2023
This module creates an inventory slot. {{Inventory slot}} should be preferred, rather than directly invoking this module on the article.
local p = {}
function p.createSlot( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
local sprite = require( "Module:Sprite" ).get
local ids = mw.loadData( "Module:InvSprite" ).ids
local width = args.width or 32
local height = args.height or 32
local item = args.item
local link = args.link
local pageName = mw.title.getCurrentTitle().text
local slotContainerCss = {
"width: " .. width .. "px",
"height: " .. height .. "px",
"position: relative"
}
local slotContainer = mw.html.create( "div" )
slotContainer:addClass( "inventory-slot" )
:cssText( table.concat( slotContainerCss, ";" ) )
local slotCss = {
"width: 32px",
"height: 32px",
"position: relative"
}
for i, value in ipairs(p.parseString( args.item )) do
local display = i == 1 and "display: inline-block" or "display: none"
local name = value.name
local item = value.item
local slot = mw.html.create( "div" )
slot:addClass( "minecraft-item" )
:cssText( table.concat( slotCss, ";" ) .. ";" .. display )
:attr( "data-mctitle", name )
slot:wikitext( sprite( { data = "InvSprite", id = ids[item] } ) )
slotContainer:node( slot )
end
return slotContainer
end
function p.parseString(input)
local strings = {}
for str in input:gmatch("[^;]+") do
table.insert(strings, str:match("^%s*(.-)%s*$"))
end
local result = {}
for _, str in ipairs(strings) do
local name, item = str:match("^%[(.-)%](.*)$")
if name then
table.insert(result, { name = name:gsub("^%s*(.-)%s*$", "%1"), item = item:gsub("^%s*(.-)%s*$", "%1") })
else
table.insert(result, { name = str:gsub("^%s*(.-)%s*$", "%1"), item = str:gsub("^%s*(.-)%s*$", "%1") })
end
end
return result
end
return p