Modding
Users
Prerequisites
- Verify your Java 17 installation (Windows, macOS or Linux)
- Install MultiMC or one of its fork (PolyMC, Prism Launcher, ...)
Note: to avoid a common issue on GNU/Linux systems, both users and developers should use the Temurin 17 JDK (AUR package)
Installation
We are going to use Babric, which is a modification of Fabric for Minecraft Beta 1.7.3.
- Download the Babric MultiMC instance for BTA! 1.7.7.0 (archive) or BTA! 1.7.6.2_02 (archive)
- Import the instance into your launcher
Adding mods
Developers
Prerequisites
- Install IntelliJ IDEA and MinecraftDev plugin
Set up the development environment
- Download or clone the BTA Babric Minimal Mod (or BTA Example Mod Kotlin) and put it somewhere:
git clone https://github.com/Turnip-Labs/bta-minimal-mod.git
- Import the project in IntelliJ IDEA, close it and open it again.
- Create a new run configuration by going in
Run > Edit Configurations
. Then click on the plus icon and select Gradle. In theTasks and Arguments
field enterbuild
. Running it will build your finished jar files and put them inbuild/libs/
- Open
File > Settings
and head toBuild, Execution, Development > Build Tools > Gradle
. ChangeBuild and run using
andRun tests using
toIntelliJ IDEA
- Open
File > Project Structure
, selectProject
and setCompiler output
to your project's path/out. - Make sure your Client and Server run configurations have
-Dfabric.gameVersion=1.7.7.0
inVM options
- Done. Now all that's left is to change every mention of
examplemod
to your own mod id.
Resources
Developers documentation
Note: Since BTA is distributed without obfuscation, all Mixin classes must set the remap
option to false. Also, when modding for BTA! 1.7.6.2_02, set loadMods
to false in option.txt to avoid errors showing up in the run client configurations logs.