Module:Sprite
Documentation for this module may be created at Module:Sprite/doc
local p = {}
function p.getSpritePosition( pos, sheetsize, size )
local spritesPerRow = sheetsize / size
local row = math.floor( pos / spritesPerRow )
local col = pos % spritesPerRow
local x = col * size
local y = row * size
return { ['x'] = x, ['y'] = y }
end
function p.get(f)
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
local settings = data.settings
local ids = data.ids
local default = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
local defaultStyle = default
if settings then
if not settings.stylesheet then
-- Make a separate clone of the current default settings
defaultStyle = mw.clone( default )
end
for k, v in pairs( settings ) do
default[k] = v
end
end
local setting = function( arg )
return args[arg] or default[arg]
end
local scale = setting( 'scale' )
local sheetsize = setting( 'sheetsize' )
local size = setting( 'size' )
local pos = args.id and ids[args.id] or setting( 'pos' )
local align = setting( 'align' )
local spritePosition = p.getSpritePosition( pos, sheetsize, size )
local image = setting( 'image' )
local fileUrl = f:expandTemplate{title = 'FileUrl', args = {[1] = image} }
local styles = {
"vertical-align: " .. align,
"background-position: " .. -spritePosition.x * scale .. "px " .. -spritePosition.y * scale .. "px",
"background-size: " .. sheetsize * scale .. "px auto",
"display: inline-block",
"width: " .. size * scale .. "px",
"height: " .. size * scale .. "px"
}
local sprite = mw.html.create( 'span' ):addClass( 'sprite' )
sprite:addClass( 'pixelated' )
sprite:cssText( table.concat( styles, ";" ) )
sprite:attr( 'data-bgimage', fileUrl )
return tostring( sprite )
end
function p.doc( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
local settings = data.settings
local ids = data.ids
local keyedData = {}
local i = 1
for name, value in pairs(ids) do
keyedData[i] = {
sortKey = mw.ustring.lower( name ),
name = name,
value = value
}
i = i + 1
end
-- Sort the keyed table based on the sort key
table.sort( keyedData, function( a, b )
return a.sortKey < b.sortKey
end )
-- Create a Lua table to store the created li elements for each unique data-spritedoc-value
local liElements = {}
local nameTable = {}
local ul = mw.html.create( 'ul' ):addClass( 'spritedoc-ul' )
for key, value in ipairs( keyedData ) do
-- Check if the li element already exists for the current data-spritedoc-value
local li = liElements[value.value]
local idText = mw.html.create( 'li' ):addClass( 'spritedoc-name' ):node( mw.html.create( 'code' ):wikitext( value.name ) )
local names = nameTable[value.value]
if not names then
-- If it doesn't exist, create a new li element and store it in the Lua table
li = mw.html.create( 'li' ):addClass( 'spritedoc-cell' ):attr( 'data-spritedoc-value', value.value )
liElements[value.value] = li
ul:node( li )
local image = mw.html.create( 'span' ):addClass( 'spritedoc-image' )
image:node( p.get( {data = args.data, id = value.name} ) )
li:wikitext( tostring( image ) )
names = li:tag( 'ul' ):addClass( 'spritedoc-names' )
nameTable[value.value] = names
end
names:wikitext( tostring( idText ) )
end
return tostring( ul )
end
return p