Module:Inventory slot
This module creates an inventory slot. {{Inventory slot}}
should be preferred, rather than directly invoking this module on the article.
local p = {} function p.createSlot( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame() end local sprite = require( "Module:Sprite" ).get local ids = mw.loadData( "Module:InvSprite" ).ids local width = args.width or 32 local height = args.height or 32 local item = args.item local link = args.link local pageName = mw.title.getCurrentTitle().text local slotContainerCss = { "width: " .. width .. "px", "height: " .. height .. "px", "position: relative" } local slotContainer = mw.html.create( "div" ) slotContainer:addClass( "inventory-slot" ) :cssText( table.concat( slotContainerCss, ";" ) ) local slotCss = { "width: 32px", "height: 32px", "position: relative" } for i, value in ipairs(p.parseString( args.item )) do local display = i == 1 and "display: inline-block" or "display: none" local name = value.name local item = value.item local slot = mw.html.create( "div" ) slot:addClass( "minecraft-item" ) :cssText( table.concat( slotCss, ";" ) .. ";" .. display ) :attr( "data-mctitle", name ) slot:wikitext( sprite( { data = "InvSprite", id = item } ) ) slotContainer:node( slot ) end return slotContainer end function p.parseString(input) local strings = {} for str in input:gmatch("[^;]+") do table.insert(strings, str:match("^%s*(.-)%s*$")) end local result = {} for _, str in ipairs(strings) do local name, item = str:match("^%[(.-)%](.*)$") if name then table.insert(result, { name = name:gsub("^%s*(.-)%s*$", "%1"), item = item:gsub("^%s*(.-)%s*$", "%1") }) else table.insert(result, { name = str:gsub("^%s*(.-)%s*$", "%1"), item = str:gsub("^%s*(.-)%s*$", "%1") }) end end return result end return p