Module:Inventory slot
This module creates an inventory slot. {{Inventory slot}} should be preferred, rather than directly invoking this module on the article.
local p = {}
function p.createSlot( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
local sprite = require( "Module:Sprite" ).get
local ids = mw.loadData( "Module:InvSprite" ).ids
local width = args.width or 32
local height = args.height or 32
local item = args.item
local pageName = mw.title.getCurrentTitle().text
local slotContainerCss = {
"width: " .. width .. "px",
"height: " .. height .. "px",
"position: relative"
}
local slotContainer = mw.html.create( "div" )
slotContainer:addClass( "inventory-slot" )
:cssText( table.concat( slotContainerCss, ";" ) )
local slotCss = {
"width: 32px",
"height: 32px",
"position: relative"
}
for i, value in ipairs(p.parseString( args.item )) do
local display = i == 1 and "display: inline-block" or "display: none"
local name = value.name
local item = value.item
local link = nil
local slot = mw.html.create( "div" )
slot:addClass( "minecraft-item" )
:cssText( table.concat( slotCss, ";" ) .. ";" .. display )
:attr( "data-mctitle", name )
slot:wikitext( sprite( { data = "InvSprite", id = item } ) )
if item ~= pageName and item then
link = item
end
if link then
slotContainer:wikitext( "[[" .. link .. "|" .. tostring( slot ) .. "]]" )
else
slotContainer:wikitext( tostring( slot ) )
end
end
return slotContainer
end
function p.parseString(input)
local strings = {}
for str in input:gmatch("[^;]+") do
table.insert(strings, str:match("^%s*(.-)%s*$"))
end
local result = {}
for _, str in ipairs(strings) do
local name, item = str:match("^%[(.-)%](.*)$")
if name then
table.insert(result, { name = name:gsub("^%s*(.-)%s*$", "%1"), item = item:gsub("^%s*(.-)%s*$", "%1") })
else
table.insert(result, { name = str:gsub("^%s*(.-)%s*$", "%1"), item = str:gsub("^%s*(.-)%s*$", "%1") })
end
end
return result
end
return p