Jonkadelic Edit

Hi, I'm Jonkadelic! (You can call me Jonk if you want). I'm one of the main devs on BTA at the moment, the other being the project lead Mak/Skydeckagogo.

I started working on BTA in the 1.7.4 era, originally working an as-yet-unreleased port of Doku's RPG for BTA. Now, Beta 1.7.3, and thus 1.7.4, didn't support textures larger than 16x16 because of how the fire, lava and water animations worked - their positions were hard-coded, meaning if you tried to use a 32x32 texture pack you'd see a tiny fire texture on your pumpkin, and lava and water textures on your bricks. Historically, you could use a tool called MCPatcher to fix that, but since that's not open-source, any HD texture fix integrated in BTA would need to be reverse-engineered manually. I didn't have any experience with modding Minecraft before this point, but I was an experienced programmer in my own right, so I figured I may as well give it a go. I didn't have access to BTA's source at this point, so I worked off the Beta 1.7.3 codebase and sent Mak snippets of code and instructions on where to add them, and eventually, it worked. At this point BTA had a list of features and fixes that Mak wanted to include in 1.7.5, so I ended up working through each of those as well using the same back-and-forth method until Mak eventually decided, in his infinite wisdom, to make me a full-fledged BTA developer. Since then I've worked on 1.7.5 and 1.7.6, with 1.7.7 now in progress, and I have to say, it's been one of the most rewarding projects I've ever worked on.