Dimension
Dimensions operate as completely different worlds, and may be linked by creating portals. As of 1.7.7.0, Better than Adventure! contains two normal dimensions (and one unfinished dimension), and intends to fully make use of three in the future.
The Overworld[edit | edit source]
The Overworld is the dimension the player starts in. With its wealth of natural resources and mostly hospitable biomes, this world is more than ideal for one to reside in. The overworld has a trove of new features absent in it's vanilla counterpart, such as seasons, new

The appearance, biomes, and weather in the Overworld is dependent on the world generation type specified on world creation.
The Nether[edit | edit source]
The Nether is a hot, hell-like dimension accessed via a Nether portal. It does not feature any living mobs or plants, only being inhabited by the undead zombie pigmen and ghasts. Notable resources include Nether coal and glowstone. Vast lava oceans spawn near the bottom of the world.
In the Nether, one block traveled is equivalent to eight blocks traveled in the Overworld. This allows for faster transportation via portal.
To access the Nether, the player must create a Nether portal. A notable difference from vanilla Minecraft's Nether portals is the corners must be filled in. The Nether portal can then be lit using any fire striker.

An upcoming area underneath the current Nether called the Warrens is currently planned. It will consist of many tunnels. The Warrens will be accessible by mining through a hard layer of blocks or via a quarry structure.
Another area above the Nether known as the Oldworld has been discussed, but its implementation is not yet confirmed.

Paradise[edit | edit source]
Paradise is a planned dimension for a future version. It currently exists only as a placeholder using the floating islands generation setting, which can be accessed via Creative Mode. No mobs currently generate here.
This world has two seasons: “Gold” and “Silver”. These alternate every 28 days.

The dimension will likely have inverted scaling compared to the Nether.
The Paradise dimension can be accessed via Creative Mode by making a portal frame using Glowstone, then "lighting" the portal by placing bedrock inside the frame (likely a placeholder to prevent the unfinished dimension from being accessible in Survival Mode).


Future plans for this dimension are vague, although this world will likely focus on exploration and contain new structures and biomes.
Trivia[edit | edit source]
- The Nether is not Hell, but it is "Hell-Like".
- Unlike the Nether present in Vanilla, the Nether will not feature anything alive, nor will it have any plantlife or foilage.
- The Oldworld concept originated as a fanmade suggestion on the discord server.
- Paradise was going to contain Mithril ore, a green metal which would provide a Looting-like effect with the tools. This has been scrapped, and will not make it into the final game.