Labyrinth
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Labyrinths are branching structures that generate underground with an entrance typically exposed to the surface. Venturing inside presents dangers to the player such as hostile mob spawners, motion activated dispenser traps, and vertical pitfalls onto spike traps. A chest with valuable loot is generated within each room.
Labyrinth Loot[edit | edit source]
Chest Loot[edit | edit source]
Item | Chance | Amount per slot [1] |
---|---|---|
6.25% | 1 | |
1.25% for each piece | 1 | |
0.625% | 1-3 | |
6.25% | 1-4 | |
6.25% | 1-6 | |
0.125% | 1-3 | |
or |
100% [2] | 1 |
6.25% | 1-4 | |
6.25% | 1-4 | |
6.25% | 1-6 | |
0.28125% [3] | 1 | |
0.03125% | 1 | |
0.625% | 1 |
- ↑ Each chest has 8 generation attempts, numbers are given for single attempt, not a sum of all of them
- ↑ Guaranteed to generate in one chest for dungeon sizes >7. Ice Skates generate only in cold biomes.
- ↑ Both cannon drops are linked. So there's a 0.3125% chance to generate either one, and then there's additional 10% chance to generate loaded cannon.
Structural Loot[edit | edit source]
- Chainlinks (if an Armored Zombie spawner is broken)
- Motion Sensor
- Dispenser
- Bookshelf (if a library room generates)
- Cobweb
Gallery[edit | edit source]
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A long hallway with traps and mobs.
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A dungeon with an Armored Zombie spawner and loot.
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A library room with a spike trap in the center.
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A motion sensor lies in wait at the end of a dark corridor.
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A labyrinth mob spawner found on the surface in a desert.
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A desert labyrinth room.