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Motion Sensor: Difference between revisions
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{{Item infobox | {{Item infobox | ||
|name=Motion Sensor | |name=Motion Sensor | ||
|description= Emits a redstone signal when something moves past it. | |description= Emits a redstone signal when something moves past it. | ||
|item = Motion Sensor | |item = Motion Sensor | ||
|image = | |image = Motion_Detector.png;Active_Motion_Detector.png | ||
|tool = Any Pickaxe | |tool = Any Pickaxe | ||
|stackable = 64 | |stackable = 64 | ||
|renewable = n | |renewable = n | ||
|blastresistance=3 | |||
|hardness=2 | |||
}} | }} | ||
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Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap. | Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap. | ||
== Usage == | |||
The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor. | |||
When activated it will block power all adjacent faces. | |||
== Data values == | |||
{{ID table|name={{BlockSprite|Motion Sensor|name=y}}|type=Block|nameid=motionsensor.idle|numid=<code>500</code>}}{{ID table|name={{BlockSprite|Active Motion Sensor|name=y}}|type=Block|nameid=motionsensor.active|numid=<code>501</code>|foot=y}} | |||
[[Category:Blocks]] | [[Category:Blocks]] | ||
[[Category:Pages using DynamicPageList3 dplvar parser function]] | [[Category:Pages using DynamicPageList3 dplvar parser function]] |