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Motion Sensor: Difference between revisions

440 bytes added ,  5 September 2023
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{{Stub}}
{{Item infobox
{{Item infobox
|name=Motion Sensor
|name=Motion Sensor
|description= Emits a redstone signal when something moves past it.
|description= Emits a redstone signal when something moves past it.
|item = Motion Sensor
|item = Motion Sensor
|image = [[File:Motion_Detector.png|160px|frameless|A Motion Sensor at rest.]]
|image = Motion_Detector.png;Active_Motion_Detector.png
|tool = Any Pickaxe
|tool = Any Pickaxe
|stackable = 64
|stackable = 64
|renewable = n
|renewable = n
|blastresistance=3
|hardness=2
}}
}}


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Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.
Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.


== Usage ==
The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor.
When activated it will block power all adjacent faces.
== Data values ==
{{ID table|name={{BlockSprite|Motion Sensor|name=y}}|type=Block|nameid=motionsensor.idle|numid=<code>500</code>}}{{ID table|name={{BlockSprite|Active Motion Sensor|name=y}}|type=Block|nameid=motionsensor.active|numid=<code>501</code>|foot=y}}
[[Category:Blocks]]
[[Category:Blocks]]
[[Category:Pages using DynamicPageList3 dplvar parser function]]
[[Category:Pages using DynamicPageList3 dplvar parser function]]
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