Anonymous user
Main Page: Difference between revisions
→How is it Better Than Adventure? (Design Philosophy)
imported>JejChainstar |
imported>JejChainstar |
||
Line 14: | Line 14: | ||
Examples of this include 1.14's village reworks, rendering the whole gameplay loop obsolete as you no longer need to mine or craft when you can play the trading game instead; decorative mobs like the Polar Bear which add nothing to the game, when the existing balance of mobs hasn't been fixed since before Beta; and 1.16 and 1.17 adding 67 and 93 new blocks respectively, contributing to the obscene inventory bloat. | Examples of this include 1.14's village reworks, rendering the whole gameplay loop obsolete as you no longer need to mine or craft when you can play the trading game instead; decorative mobs like the Polar Bear which add nothing to the game, when the existing balance of mobs hasn't been fixed since before Beta; and 1.16 and 1.17 adding 67 and 93 new blocks respectively, contributing to the obscene inventory bloat. | ||
BTA responds to this through incorporating Modern's quality of life changes, expanding on Beta's mechanics (e.g. rebalancing the hostile mobs so that there are advantages to fighting each; reworking dungeons to be more useful; buffing armour sets), and adding new concepts that build off of existing ones (e.g. meshes that allow items through but not mobs or water; using pistons to crush blocks for automation; adding labyrinths). Further, the very real community discussions over encapsulate the community-driven feel of Beta far better than any mob votes rigged by e-celebs could, and BTA has the added advantage of still running off the lightweight Beta code, granting better performance on more computers. | BTA responds to this through incorporating Modern's quality of life changes, expanding on Beta's mechanics (e.g. rebalancing the hostile mobs so that there are advantages to fighting each; reworking dungeons to be more useful; buffing armour sets), and adding new concepts that build off of existing ones (e.g. meshes that allow items through but not mobs or water; using pistons to crush blocks for automation; adding labyrinths as super-dungeons). Further, the very real community discussions over encapsulate the community-driven feel of Beta far better than any mob votes rigged by e-celebs could, and BTA has the added advantage of still running off the lightweight Beta code, granting better performance on more computers. | ||
Therefore Better Than Adventure strives to learn from the things Modern Minecraft has done right, while simultaneously departing from its contradictory and half-baked design philosophies. We very much hope you enjoy. | Therefore Better Than Adventure strives to learn from the things Modern Minecraft has done right, while simultaneously departing from its contradictory and half-baked design philosophies. We very much hope you enjoy. |