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Minecraft Beta 1.7.5: Difference between revisions
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'''Wooden Doors, Iron Doors''' | '''Wooden Doors, Iron Doors''' | ||
* Stack to 64 now. | * Stack to 64 now. | ||
'''Pistons | '''Pistons/Sticky Pistons''' | ||
* Can now [[Advanced Mechanics|crush blocks]] when placed in-between obsidian. | * Can now [[Advanced Mechanics|crush blocks]] when placed in-between obsidian. | ||
* Used to collect blocks that normally break when mined, like ice and glass. | * Used to collect blocks that normally break when mined, like ice and glass. | ||
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=== Mobs === | === Mobs === | ||
'''[[ | '''[[Zombie]]s''' | ||
* Now drop cloth instead of feathers. | * Now drop cloth instead of feathers. | ||
''' | '''Cows''' | ||
* Buffed leather drop rate from 0-3 to 1-5. | * Buffed leather drop rate from 0-3 to 1-5. | ||
'''Hostile mob spawning''' | '''Hostile mob spawning''' | ||
* Largely been reworked. | * Largely been reworked. | ||
* Difficulty now determines the frequency that mobs spawn at. | * Difficulty now determines the frequency that mobs spawn at. | ||
* On | * On the easy and normal difficulties, mobs now only spawn in complete darkness (light level 4 and below), but in greater numbers. | ||
* As a result, open skies at night are now much safer, while shaded areas such as forests at night are now much deadlier. | * As a result, open skies at night are now much safer, while shaded areas such as forests at night are now much deadlier. | ||
* On | * On the hard difficulty, mob spawning follows vanilla rules (light level 8 and below). | ||
=== Entities === | === Entities === | ||
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=== General === | === General === | ||
* Skins have been re-added. | * Skins have been re-added. | ||
* Redirected game files to .minecraft-bta. | * Redirected game files to <code>.minecraft-bta</code>. | ||
== Bugs == | == Bugs == | ||
{{stub|section=y}} | |||
== Fixes == | == Fixes == | ||
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== Gallery == | == Gallery == | ||
{{stub|section=y}} |