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→How is it Better than Adventure? (Design Philosophy)
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BTA responds to this by incorporating modern Minecraft's quality of life changes, expanding on Beta's mechanics (e.g. rebalancing the hostile mobs so that there are advantages to fighting each; reworking dungeons to be more useful; buffing armour sets), and adding new concepts that build off of existing ones (e.g. meshes that allow items through but not mobs or water; using pistons to crush blocks for automation; adding labyrinths as super-dungeons). Further, the very real community discussions over encapsulate the community-driven feel of Beta far better than any rigged mob votes could, and BTA has the added advantage of still running off the lightweight Beta code, granting better performance on more computers. | BTA responds to this by incorporating modern Minecraft's quality of life changes, expanding on Beta's mechanics (e.g. rebalancing the hostile mobs so that there are advantages to fighting each; reworking dungeons to be more useful; buffing armour sets), and adding new concepts that build off of existing ones (e.g. meshes that allow items through but not mobs or water; using pistons to crush blocks for automation; adding labyrinths as super-dungeons). Further, the very real community discussions over encapsulate the community-driven feel of Beta far better than any rigged mob votes could, and BTA has the added advantage of still running off the lightweight Beta code, granting better performance on more computers. | ||
Therefore Better | Therefore Better than Adventure strives to learn from the things modern Minecraft has done right, while simultaneously departing from its contradictory and half-baked design philosophies. We very much hope you enjoy. | ||
=== ''Who'' is Better than Adventure? (About Our Developers)=== | === ''Who'' is Better than Adventure? (About Our Developers)=== |