Biome: Difference between revisions

127 bytes added ,  26 August 2023
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=== Plains ===
=== Plains ===
{| style="background-color: inherit !important; width:100%;"
{| style="background-color: inherit !important; width:100%;"
|Not much can be said about it. It's a plain biome.
|Namespaced ID: minecraft:overworld.plains
 
Not much can be said about it. It's a plain biome.


Trees are rare, often generates big grassy hills with a lot of relatively flat surfaces. Affected by [[Season|seasons]].
Trees are rare, often generates big grassy hills with a lot of relatively flat surfaces. Affected by [[Season|seasons]].
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=== Classic ===
=== Classic ===
{| style="background-color: inherit !important; width:100%;"
{| style="background-color: inherit !important; width:100%;"
|Terrain generation similar to Classic, but infinite.
|Namespaced ID: minecraft:overworld.retro
 
Terrain generation similar to Classic, but infinite.


This world type has "No [[Season]]" and only one biome.
This world type has "No [[Season]]" and only one biome.
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=== Retro ===
=== Retro ===
{| style="background-color: inherit !important; width:100%;"
{| style="background-color: inherit !important; width:100%;"
|Terrain generation as close as possible to Minecraft Alpha 1.1.2_01.
|Namespaced ID: minecraft:overworld.retro
 
Terrain generation as close as possible to Minecraft Alpha 1.1.2_01.


This world type has "No [[Season]]" and only one biome, the famous alpha world generation.
This world type has "No [[Season]]" and only one biome, the famous alpha world generation.
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