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== Labyrinth Loot == === Chest Loot === {| class="wikitable" |+ Chest drops |- ! Item !! Chance !! Amount per slot <ref>Each chest has 8 generation attempts, numbers are given for single attempt, not a sum of all of them</ref> |- | {{Inventory slot|item=Apple}} || 6.25% || 1 |- | {{Inventory slot|item=Chainmail Armor}} || 1.25% for each piece || 1 |- | {{Inventory slot|item=Crude Steel}} || 0.625% || 1-3 |- | {{Inventory slot|item=Gold Ingot}} || 6.25% || 1-4 |- | {{Inventory slot|item=Iron Ingot}} || 6.25% || 1-6 |- | {{Inventory slot|item=Diamond}} || 0.125% || 1-3 |- | {{Inventory slot|item=Golden Quiver}} or {{Inventory slot|item=Ice Skates}} || 100% <ref>Guaranteed to generate in one chest for dungeon sizes >7. [[Ice Skates]] generate only in cold biomes.</ref> || 1 |- | {{Inventory slot|item=Redstone Dust}} || 6.25% || 1-4 |- | {{Inventory slot|item=Sponge}} || 6.25% || 1-4 |- | {{Inventory slot|item=Sulphur}} || 6.25% || 1-6 |- | {{Inventory slot|item=Hand Cannon}} || 0.28125% <ref>Both cannon drops are linked. So there's a 0.3125% chance to generate either one, and then there's additional 10% chance to generate loaded cannon.</ref> || 1 |- | {{Inventory slot|item=Loaded Hand Cannon}} || 0.03125% || 1 |- | {{Inventory slot|item=Any Music Disc}} || 0.625% || 1 |} <references /> === Structural Loot === * {{InvSprite|Chainlinks}} [[Chainlinks]] (if an [[Armored Zombie]] spawner is broken) * {{InvSprite|Motion Sensor}} [[Motion Sensor]] * {{InvSprite|Dispenser}} [[Dispenser]] * {{InvSprite|Bookshelf}} [[Bookshelf]] (if a library room generates) * {{InvSprite|Cobweb}} [[Cobweb]]
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