Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Style guide
Special
uploadwizard
Languages
Language links are at the top of the page across from the title.
BTA-Mirror
Search
Search
English
Create account
Log in
Personal tools
Dark mode
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Setting up a Server
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Get shortened URL
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Customizing the server == After the server has been set up, the server can be customized by editing various configuration files. === <code>server.properties</code> === The most important file to adjust is <code>server.properties</code>, which includes multiple adjustable parameters that can be tailored to meet the needs of players. Below is a table of the parameters with their respective default values and explanations: {| class="wikitable" !Parameter!!Default value!!Note |- |<code>default-gamemode</code> |<code>survival</code> |Sets the default players gamemode. Available values are <code>survival</code> and <code>creative</code> |- |<code>view-distance</code>||<code>10</code>||Sets the maximum player view distance in chunks. |- |<code>language</code> |<code>en_US</code> |Sets the server strings language. |- |<code>stats-token</code> |<code>only-enter-a-value-if-you-are-a-registered-server</code> |Statistics token for the public server list of the BTA Discord. Most users will not need to change this value, only use this after having requested a token on Discord and if your want your server to be publicly listed. |- |<code>mob-griefing</code>||<code>false</code>||If set to <code>true</code>, allows mobs to modify blocks. If set to <code>false</code>, mobs cannot modify blocks (e.g. creepers cannot destroy tiles on explosions). |- |<code>allow-nether</code>||<code>true</code>||If set to <code>true</code>, players can access the Nether dimension by building a Nether portal. If set to <code>false</code>, players cannot access the Nether dimension. |- |<code>server-port</code>||<code>25565</code>||Sets the port number that the server listens on for incoming connections. The default value is <code>25565</code>. Most users will not need to change this value, but it may be necessary to change it if there are port conflicts with other applications running on the same machine. |- |<code>level-seed</code>||β||Sets the seed for the world generation algorithm. If left blank, a random seed will be used. If you want to generate a specific world, you can enter a seed value here. |- |<code>server-ip</code>||β||Sets the IP address that the server listens on for incoming connections. By default, the server listens on all available IP addresses. If you want to restrict the server to a specific IP address, you can enter the IP address here. |- |<code>sleep-percentage</code>||<code>0</code>||Sets the percentage of players that must be sleeping in order to skip the night cycle. By default, this value is set to <code>0</code>, which means that the night cycle can be skipped by only one player. |- |<code>world-type</code>||<code>minecraft\:overworld.extended</code>||Determines the type of world that is generated when the server is started. By default, the world type is set to <code>extended</code>, which generates a world with more varied terrain than the default world type. |- |<code>join-message</code>||β||If set, players will receive a message in the chat upon joining the server. |- |<code>allow-paradise</code> |<code>false</code> |If set to <code>true</code>, allows players to access the Paradise dimension. If set to <code>false</code>, disallow access to the dimension. As of writing of this, the dimension is mostly empty and so disabled by default. |- |<code>rcon.password</code> | - |Sets the password for RCON: a remote console protocol that can allow other applications to connect and interact with a ''Minecraft'' server over the internet. |- |<code>level-name</code>||world||Sets the name of the world that is generated when the server is started. By default, the name is set to "world". If you want to change the name, you can edit this parameter. |- |<code>white-list</code>||<code>false</code>||If set to <code>true</code>, only players whose usernames are listed in the server's whitelist file will be allowed to connect to the server. If set to <code>false</code>, all players are allowed to connect. |- |<code>pvp</code>||<code>true</code>||If set to <code>true</code>, players can damage each other. |- |<code>spawn-animals</code> |<code>true</code> |If set to <code>true</code>, animals will spawn in the world. If set to <code>false</code>, no animals will spawn. |- |<code>difficulty</code>||<code>2</code>||Sets the difficulty of the server. Use <code>0</code> for peaceful, <code>1</code> for easy, <code>2</code> for normal and <code>3</code> for hard. |- |<code>disable-photomode</code> |<code>false</code> |If set to <code>true</code>, players will not be able to use photomode on the server and take isometric screenshots of the world. If set to <code>false</code>, players will be allowed to do so. |- |<code>summon-limit</code> |<code>10</code> |Sets the maximum amount of creatures that can be summoned at once with the <code>/summon</code> command. Increasing this value could lead to instability when using the command. |- |<code>spawn-monsters</code>||<code>true</code>||If set to <code>true</code>, monsters will spawn in the world. If set to <code>false</code>, no monsters will spawn. |- |<code>max-players</code>||<code>20</code>||Sets the maximum number of players that can join the server. |- |<code>spawn-protection</code>||<code>0</code>||Defines a radius from the world's spawn protected from non-operators. |- |<code>online-mode</code>||<code>true</code>||If set to <code>true</code>, the server will verify that each player has a valid Minecraft account before allowing them to connect. If set to <code>false</code>, players will be allowed to join even if their Minecraft account cannot be verified, which includes players without a premium Minecraft account. |- |<code>packet-delay</code>||<code>20</code>||Determines the amount of time (in ticks) between packets sent to clients. Lower values mean faster. The default value (<code>20</code>), when converted to seconds, represents one second. |- |<code>allow-flight</code> |<code>false</code> |If set to <code>true</code>, players are allowed to fly using creative mode or special abilities. If set to <code>false</code>, players cannot fly. |}
Summary:
Please note that all contributions to BTA-Mirror may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
BTA-Mirror:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width