Armor: Difference between revisions
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Revision as of 16:24, 23 February 2023
Armor is a item that grants the player and chainmail zombies protection.
Armor has had an overhaul compared to vanilla Minecraft, making it provide different levels of specific protective values based on the material of the armor.

Protection
Protection is split into four categories, being Combat, Blast, Fall and Fire.
- Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
- Blast protects against explosives. Whether from creepers, TNT or the hand cannon.
- Fall reduces falling damage.
- Fire reduces damage from burning, fire, and lava.
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, each value will cap out at 96%, meaning it is impossible to be fully immune to any type of damage.
Damage is calculated using this formula.
<Damage Taken in Hearts> = (<Damage> - (<Damage> x (<Protection value>* ÷ 100))) ÷ 2, rounded to the nearest 0.5
<Protection value> cannot exceed 96.*
Durability
Armor durability works as as it does in Beta 1.7.3, with any form of damage reducing the durability of each piece by 1. However, Fall protection uses more durability based on the amount of height the player fell from.
Armor Stats
Below is a list of stats for every type of armor and what they specialize in:
Leather Armor
Leather Armor specializes in reducing fall damage.
- Leather Cap - Fall: 18/100
- Leather Tunic - Combat: 8/100, Blast: 8/100, Fall: 48/100, Fire: 8/100
- Leather Pants - Combat: 6/100, Blast: 6/100, Fall: 36/100, Fire: 6/100
- Leather Boots - Combat: 3/100, Blast: 3/100, Fall: 18/100, Fire: 3/100
Iron Armor
Iron Armor distributes its stats equally.
- Iron Helmet - Combat: 7/100, Blast: 7/100, Fall: 7/100, Fire: 7/100
- Iron Chestplate - Combat: 18/100, Blast: 18/100, Fall: 18/100, Fire: 18/100
- Iron Leggings - Combat: 14/100, Blast: 14/100, Fall: 14/100, Fire: 14/100
- Iron Boots - Combat: 7/100, Blast: 7/100, Fall: 7/100, Fire: 7/100
Gold Armor
Gold Armor also distributes its states equally with better than stats than iron, but at the cost of lower durability.
- Golden Helmet - Combat: 11/100, Blast: 11/100, Fall: 11/100, Fire: 11/100
- Golden Chestplate - Combat: 11/100, Blast: 11/100, Fall: 11/100, Fire: 11/100
- Golden Legging - Combat: 11/100, Blast: 11/100, Fall: 11/100, Fire: 11/100
- Golden Boots - Combat: 11/100, Blast: 11/100, Fall: 11/100, Fire: 11/100
Chainmail Armor
Chainmail Armor excels at reducing melee and projectile damage.
- Chainmail Helmet - Combat: 18/100, Blast: 5/100, Fall: 5/100, Fire: 5/100
- Chainmail Chestplate - Combat: 48/100, Blast: 14/100, Fall: 14/100, Fire: 14/100
- Chainmail Leggings - Combat: 36/100, Blast: 11/100, Fall: 11/100, Fire: 11/100
- Chainmail Boots - Combat: 18/100, Blast: 5/100, Fall: 5/100, Fire: 5/100
Diamond Armor
Diamond Armor provides significant damage reduction against fire sources. And provides overall more armor compared to Steel Armor so Diamond Armor is still valid
- Diamond Helmet - Combat: 10/100, Blast: 10/100, Fall: 10/100, Fire: 19/100
- Diamond Chestplate - Combat: 26/100, Blast: 26/100, Fall: 26/100, Fire: 50/100
- Diamond Leggings - Combat: 20/100, Blast: 20/100, Fall: 20/100, Fire: 37/100
- Diamond Boots - Combat: 10/100, Blast: 10/100, Fall: 10/100, Fire: 19/100
Steel Armor
Steel Armor gives its user an abundance of blast protection.
- Steel Helmet - Combat: 8/100, Blast: 23/100, Fall: 8/100, Fire: 8/100
- Steel Chestplate - Combat: 22/100, Blast: 60/100, Fall: 22/100, Fire: 22/100
- Steel Leggings - Combat: 17/100, Blast: 45/100, Fall: 17/100, Fire: 17/100
- Steel Boots - Combat: 8/100, Blast: 23/100, Fall: 8/100, Fire: 8/100