Armor
Armor is a set of items that grants the player and armored zombies protection.
Armor has had an overhaul compared to vanilla Minecraft, in which different materials give better protection to different types of damage.
Obtaining[edit | edit source]
Crafting[edit | edit source]
Name | Ingredients | Crafting recipe |
---|---|---|
Helmet | Leather or Iron Ingot or |
Name | Ingredients | Crafting recipe |
---|---|---|
Chestplate | Leather or Iron Ingot or |
Name | Ingredients | Crafting recipe |
---|---|---|
Leggings | Leather or Iron Ingot or |
Name | Ingredients | Crafting recipe |
---|---|---|
Boots | + Leather or Iron Ingot or |
Natural generation[edit | edit source]
Armor can be found in loot chests of generated structures such as the dungeons or labyrinths. Chainmail armor being one of the only armors obtainable through loot chests.
Repairing[edit | edit source]
Chainmail armor can only be found in dungeons or labyrinths. Chainmail armor can be repaired using chainlinks. The more chainlinks used to repair the armor, the more durability it receives.
Name | Ingredients | Crafting recipe |
---|---|---|
Chainmail Armor | Chainlinks + Damaged Chainmail Armor |

Protection[edit | edit source]
Protection is split into four categories: combat, blast, fall and fire.
- Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
- Blast protects against explosives, such as from creepers, TNT, or the hand cannon.
- Fall reduces falling damage.
- Fire reduces damage from burning, fire, and lava.
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, the maximum protection value is 99, meaning it is impossible to be fully immune to any type of damage.
Damage is calculated using this formula:
Durability[edit | edit source]
Armor durability works as as it does in Beta 1.7.3, with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from.
Armor statistics and properties[edit | edit source]
Below is a list of stats for every type of armor and what they specialize in:
Leather[edit | edit source]
Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Cap | 3/100 | 3/100 | 18/100 | 3/100 |
Tunic | 8/100 | 8/100 | 48/100 | 8/100 |
Pants | 6/100 | 6/100 | 36/100 | 6/100 |
Boots | 3/100 | 3/100 | 18/100 | 3/100 |
Full Set | 20/100 | 20/100 | 120/100 | 20/100 |
Iron[edit | edit source]
Iron armor equally distributes its stats, however they are all lower than average.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 7/100 | 7/100 | 7/100 | 7/100 |
Chestplate | 18/100 | 18/100 | 18/100 | 18/100 |
Leggings | 14/100 | 14/100 | 14/100 | 14/100 |
Boots | 7/100 | 7/100 | 7/100 | 7/100 |
Full Set | 46/100 | 46/100 | 46/100 | 46/100 |
Gold[edit | edit source]
Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 11/100 | 11/100 | 11/100 | 11/100 |
Chestplate | 28/100 | 28/100 | 28/100 | 28/100 |
Leggings | 21/100 | 21/100 | 21/100 | 21/100 |
Boots | 11/100 | 11/100 | 11/100 | 11/100 |
Full Set | 71/100 | 71/100 | 71/100 | 71/100 |
Chainmail[edit | edit source]
Chainmail armor excels at reducing melee and projectile damage, but is worse than iron armor in all other stats. It cannot be crafted, meaning the player must find chainmail armor in labyrinth chests. Chainmail armor can be repaired using chainlinks.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 18/100 | 5/100 | 5/100 | 5/100 |
Chestplate | 48/100 | 14/100 | 14/100 | 14/100 |
Leggings | 36/100 | 11/100 | 11/100 | 11/100 |
Boots | 18/100 | 5/100 | 5/100 | 5/100 |
Full Set | 120/100 | 35/100 | 35/100 | 35/100 |
Diamond[edit | edit source]
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 10/100 | 10/100 | 10/100 | 19/100 |
Chestplate | 26/100 | 26/100 | 26/100 | 50/100 |
Leggings | 20/100 | 20/100 | 20/100 | 37/100 |
Boots | 10/100 | 10/100 | 10/100 | 19/100 |
Full Set | 66/100 | 66/100 | 66/100 | 125/100 |
Steel[edit | edit source]
Steel Armor gives its user an abundance of blast protection. All other stats are in between iron and gold.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 8/100 | 23/100 | 8/100 | 8/100 |
Chestplate | 22/100 | 60/100 | 22/100 | 22/100 |
Leggings | 17/100 | 45/100 | 17/100 | 17/100 |
Boots | 8/100 | 23/100 | 8/100 | 8/100 |
Full Set | 55/100 | 151/100 | 55/100 | 55/100 |
Other armor-slot equippables[edit | edit source]
Item | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Ice Skates | 3/100 | 3/100 | 18/100 | 3/100 |
Quiver | 0/100 | 0/100 | 0/100 | 0/100 |
Golden Quiver | 0/100 | 0/100 | 0/100 | 0/100 |