Labyrinth: Difference between revisions
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Labyrinths are structures that | {{Stub}} | ||
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Labyrinths are branching structures that generate underground with an entrance typically exposed to the surface. Venturing inside presents dangers to the player such as hostile [[mob spawner]]s, motion activated [[dispenser]] traps, and vertical pitfalls onto [[spike trap]]s. A [[chest]] with valuable loot is generated within each room. | |||
== Labyrinth Loot == | == Labyrinth Loot == | ||
=== Chest Loot === | === Chest Loot === | ||
{| class="wikitable" | |||
|+ Chest drops | |||
|- | |||
! Item !! Chance !! Amount per slot <ref>Each chest has 8 generation attempts, numbers are given for single attempt, not a sum of all of them</ref> | |||
|- | |||
| {{Inventory slot|item=Apple}} || 6.25% || 1 | |||
|- | |||
| {{Inventory slot|item=Chainmail Armor}} || 1.25% for each piece || 1 | |||
|- | |||
| {{Inventory slot|item=Crude Steel}} || 0.625% || 1-3 | |||
|- | |||
| {{Inventory slot|item=Gold Ingot}} || 6.25% || 1-4 | |||
|- | |||
| {{Inventory slot|item=Iron Ingot}} || 6.25% || 1-6 | |||
|- | |||
| {{Inventory slot|item=Diamond}} || 0.125% || 1-3 | |||
|- | |||
| {{Inventory slot|item=Golden Quiver}} or {{Inventory slot|item=Ice Skates}} || 100% <ref>Guaranteed to generate in one chest for dungeon sizes >7. [[Ice Skates]] generate only in cold biomes.</ref> || 1 | |||
|- | |||
| {{Inventory slot|item=Redstone Dust}} || 6.25% || 1-4 | |||
|- | |||
| {{Inventory slot|item=Sponge}} || 6.25% || 1-4 | |||
|- | |||
| {{Inventory slot|item=Sulphur}} || 6.25% || 1-6 | |||
|- | |||
| {{Inventory slot|item=Hand Cannon}} || 0.28125% <ref>Both cannon drops are linked. So there's a 0.3125% chance to generate either one, and then there's additional 10% chance to generate loaded cannon.</ref> || 1 | |||
|- | |||
| {{Inventory slot|item=Loaded Hand Cannon}} || 0.03125% || 1 | |||
|- | |||
| {{Inventory slot|item=Any Music Disc}} || 0.625% || 1 | |||
|} | |||
<references /> | |||
=== Structural Loot === | === Structural Loot === | ||
* {{InvSprite|Chainlinks}} [[Chainlinks]] (if an [[Armored Zombie]] spawner is broken) | * {{InvSprite|Chainlinks}} [[Chainlinks]] (if an [[Armored Zombie]] spawner is broken) | ||
* {{InvSprite|Motion Sensor}} [[Motion Sensor]] | * {{InvSprite|Motion Sensor}} [[Motion Sensor]] | ||
* {{InvSprite|Dispenser}} [[Dispenser]] | |||
* {{InvSprite|Bookshelf}} [[Bookshelf]] (if a library room generates) | |||
* {{InvSprite|Cobweb}} [[Cobweb]] | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Corridor.png|A long hallway with traps and mobs | File:Corridor.png|A long hallway with traps and mobs. | ||
File:Spawner Room.png|A dungeon with an Armored Zombie spawner and loot. | |||
Library.png|A library with spike | File:Library.png|A library room with a spike trap in the center. | ||
File:Labyrinth Trap.png|A motion sensor lies in wait at the end of a dark corridor. | |||
File:Image 2023-07-12 190504576.png|A labyrinth mob spawner found on the surface in a desert. | |||
File:Image 2023-07-12 185740504.png|A desert labyrinth room. | |||
</gallery> | </gallery> |
Latest revision as of 10:32, 4 September 2023
This article is a stub.
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Labyrinths are branching structures that generate underground with an entrance typically exposed to the surface. Venturing inside presents dangers to the player such as hostile mob spawners, motion activated dispenser traps, and vertical pitfalls onto spike traps. A chest with valuable loot is generated within each room.
Labyrinth Loot[edit | edit source]
Chest Loot[edit | edit source]
Item | Chance | Amount per slot [1] |
---|---|---|
6.25% | 1 | |
1.25% for each piece | 1 | |
0.625% | 1-3 | |
6.25% | 1-4 | |
6.25% | 1-6 | |
0.125% | 1-3 | |
or |
100% [2] | 1 |
6.25% | 1-4 | |
6.25% | 1-4 | |
6.25% | 1-6 | |
0.28125% [3] | 1 | |
0.03125% | 1 | |
0.625% | 1 |
- ↑ Each chest has 8 generation attempts, numbers are given for single attempt, not a sum of all of them
- ↑ Guaranteed to generate in one chest for dungeon sizes >7. Ice Skates generate only in cold biomes.
- ↑ Both cannon drops are linked. So there's a 0.3125% chance to generate either one, and then there's additional 10% chance to generate loaded cannon.
Structural Loot[edit | edit source]
- Chainlinks (if an Armored Zombie spawner is broken)
- Motion Sensor
- Dispenser
- Bookshelf (if a library room generates)
- Cobweb
Gallery[edit | edit source]
-
A long hallway with traps and mobs.
-
A dungeon with an Armored Zombie spawner and loot.
-
A library room with a spike trap in the center.
-
A motion sensor lies in wait at the end of a dark corridor.
-
A labyrinth mob spawner found on the surface in a desert.
-
A desert labyrinth room.