Setting up a Server: Difference between revisions

1,413 bytes added ,  12 October 2023
Rearrange the server.properties table, add missing options
imported>Ttv pedro270707
mNo edit summary
imported>WORMSTweaker
(Rearrange the server.properties table, add missing options)
 
(3 intermediate revisions by 2 users not shown)
Line 24: Line 24:
!Parameter!!Default value!!Note
!Parameter!!Default value!!Note
|-
|-
|<code>mob-griefing</code>||<code>false</code>||If set to <code>true</code>, allows mobs to modify blocks. If set to <code>false</code>, mobs cannot modify blocks (e.g. creepers cannot destroy tiles on explosions).
|<code>default-gamemode</code>
|<code>survival</code>
|Sets the default players gamemode. Available values are <code>survival</code> and <code>creative</code>
|-
|<code>view-distance</code>||<code>10</code>||Sets the maximum player view distance in chunks.
|-
|-
|<code>allow-nether</code>||<code>true</code>||If set to <code>true</code>, players can access the Nether dimension by building a Nether portal. If set to <code>false</code>, players cannot access the Nether dimension.
|<code>language</code>
|<code>en_US</code>
|Sets the server strings language.
|-
|-
|<code>level-name</code>||world||Sets the name of the world that is generated when the server is started. By default, the name is set to "world". If you want to change the name, you can edit this parameter.
|<code>stats-token</code>
|<code>only-enter-a-value-if-you-are-a-registered-server</code>
|Statistics token for the public server list of the BTA Discord. Most users will not need to change this value, only use this after having requested a token on Discord and if your want your server to be publicly listed.
|-
|-
|<code>world-type</code>||<code>extended</code>||Determines the type of world that is generated when the server is started. By default, the world type is set to <code>extended</code>, which generates a world with more varied terrain than the default world type.
|<code>mob-griefing</code>||<code>false</code>||If set to <code>true</code>, allows mobs to modify blocks. If set to <code>false</code>, mobs cannot modify blocks (e.g. creepers cannot destroy tiles on explosions).
|-
|-
|<code>allow-flight</code>||<code>false</code>||If set to <code>true</code>, players are allowed to fly using creative mode or special abilities. If set to <code>false</code>, players cannot fly.
|<code>allow-nether</code>||<code>true</code>||If set to <code>true</code>, players can access the Nether dimension by building a Nether portal. If set to <code>false</code>, players cannot access the Nether dimension.
|-
|-
|<code>server-port</code>||<code>25565</code>||Sets the port number that the server listens on for incoming connections. The default value is <code>25565</code>. Most users will not need to change this value, but it may be necessary to change it if there are port conflicts with other applications running on the same machine.
|<code>server-port</code>||<code>25565</code>||Sets the port number that the server listens on for incoming connections. The default value is <code>25565</code>. Most users will not need to change this value, but it may be necessary to change it if there are port conflicts with other applications running on the same machine.
Line 40: Line 48:
|<code>server-ip</code>||–||Sets the IP address that the server listens on for incoming connections. By default, the server listens on all available IP addresses. If you want to restrict the server to a specific IP address, you can enter the IP address here.
|<code>server-ip</code>||–||Sets the IP address that the server listens on for incoming connections. By default, the server listens on all available IP addresses. If you want to restrict the server to a specific IP address, you can enter the IP address here.
|-
|-
|<code>summon-limit</code>||<code>10</code>||Sets the maximum number of mobs that can be summoned at once.
|<code>sleep-percentage</code>||<code>0</code>||Sets the percentage of players that must be sleeping in order to skip the night cycle. By default, this value is set to <code>0</code>, which means that the night cycle can be skipped by only one player.
|-
|<code>world-type</code>||<code>minecraft\:overworld.extended</code>||Determines the type of world that is generated when the server is started. By default, the world type is set to <code>extended</code>, which generates a world with more varied terrain than the default world type.
|-
|<code>join-message</code>||–||If set, players will receive a message in the chat upon joining the server.
|-
|-
|<code>sleep-percentage</code>||<code>0</code>||Sets the percentage of players that must be sleeping in order to skip the night cycle. By default, this value is set to <code>0</code>, which means that the night cycle can be skipped by only one player.
|<code>allow-paradise</code>
|<code>false</code>
|If set to <code>true</code>, allows players to access the Paradise dimension.
If set to <code>false</code>, disallow access to the dimension.
As of writing of this, the dimension is mostly empty and so disabled by default.
|-
|-
|<code>white-list</code>||<code>false</code>||If set to <code>true</code>, only players whose usernames are listed in the server's whitelist file will be allowed to connect to the server. If set to <code>false</code>, all players are allowed to connect.
|<code>rcon.password</code>
| -
|Sets the password for RCON: a remote console protocol that can allow other applications to connect and interact with a ''Minecraft'' server over the internet.
|-
|-
|<code>spawn-animals</code>||<code>true</code>||If set to <code>true</code>, animals will spawn in the world. If set to <code>false</code>, no animals will spawn.
|<code>level-name</code>||world||Sets the name of the world that is generated when the server is started. By default, the name is set to "world". If you want to change the name, you can edit this parameter.
|-
|-
|<code>online-mode</code>||<code>true</code>||If set to <code>true</code>, the server will verify that each player has a valid Minecraft account before allowing them to connect. If set to <code>false</code>, players will be allowed to join even if their Minecraft account cannot be verified, which includes players without a premium Minecraft account.
|<code>white-list</code>||<code>false</code>||If set to <code>true</code>, only players whose usernames are listed in the server's whitelist file will be allowed to connect to the server. If set to <code>false</code>, all players are allowed to connect.
|-
|-
|<code>pvp</code>||<code>true</code>||If set to <code>true</code>, players can damage each other.
|<code>pvp</code>||<code>true</code>||If set to <code>true</code>, players can damage each other.
|-
|-
|<code>join-message</code>||–||If set, players will receive a message in the chat upon joining the server.
|<code>spawn-animals</code>
|<code>true</code>
|If set to <code>true</code>, animals will spawn in the world.
If set to <code>false</code>, no animals will spawn.
|-
|-
|<code>difficulty</code>||<code>2</code>||Sets the difficulty of the server. Use <code>0</code> for peaceful, <code>1</code> for easy, <code>2</code> for normal and <code>3</code> for hard.
|<code>difficulty</code>||<code>2</code>||Sets the difficulty of the server. Use <code>0</code> for peaceful, <code>1</code> for easy, <code>2</code> for normal and <code>3</code> for hard.
|-
|-
|<code>max-players</code>||<code>20</code>||Sets the maximum number of players that can join the server.
|<code>disable-photomode</code>
|<code>false</code>
|If set to <code>true</code>, players will not be able to use photomode on the server and take isometric screenshots of the world.
If set to <code>false</code>, players will be allowed to do so.
|-
|<code>summon-limit</code>
|<code>10</code>
|Sets the maximum amount of creatures that can be summoned at once with the <code>/summon</code> command. Increasing this value could lead to instability when using the command.
|-
|-
|<code>spawn-monsters</code>||<code>true</code>||If set to <code>true</code>, monsters will spawn in the world. If set to <code>false</code>, no monsters will spawn.
|<code>spawn-monsters</code>||<code>true</code>||If set to <code>true</code>, monsters will spawn in the world. If set to <code>false</code>, no monsters will spawn.
|-
|-
|<code>view-distance</code>||<code>10</code>||Sets the maximum player view distance in chunks.
|<code>max-players</code>||<code>20</code>||Sets the maximum number of players that can join the server.
|-
|-
|<code>spawn-protection</code>||<code>0</code>||Defines a radius from the world's spawn protected from non-operators.
|<code>spawn-protection</code>||<code>0</code>||Defines a radius from the world's spawn protected from non-operators.
|-
|<code>online-mode</code>||<code>true</code>||If set to <code>true</code>, the server will verify that each player has a valid Minecraft account before allowing them to connect. If set to <code>false</code>, players will be allowed to join even if their Minecraft account cannot be verified, which includes players without a premium Minecraft account.
|-
|-
|<code>packet-delay</code>||<code>20</code>||Determines the amount of time (in ticks) between packets sent to clients. Lower values mean faster. The default value (<code>20</code>), when converted to seconds, represents one second.
|<code>packet-delay</code>||<code>20</code>||Determines the amount of time (in ticks) between packets sent to clients. Lower values mean faster. The default value (<code>20</code>), when converted to seconds, represents one second.
|-
|<code>allow-flight</code>
|<code>false</code>
|If set to <code>true</code>, players are allowed to fly using creative mode or special abilities. If set to <code>false</code>, players cannot fly.
|}
|}
Anonymous user