Weather: Difference between revisions
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=== Aurora Borealis === | === Aurora Borealis === | ||
Shimmering lights that can occasionally be seen in the night sky in cold [[Biome|biomes]]. | |||
Generated via Perlin noise. | |||
Physically generates at approximately y=400 on Extended Default, can be flown into in Creative. | |||
== Special Weather == | == Special Weather == |
Revision as of 17:13, 27 August 2023
Help us make this wiki Better than Adventure by expanding it!
Weather is a local natural phenomena in the world of Minecraft, that is based on it's different biomes. Main Page includes some weather from the base game, but most weather and their mechanics have been revamped or added.
In Main Page default worlds the weather is heavily dependent on the current season.
Wind
BTA! features a dynamic wind system that affects cloud direction, falling leaves, and flags.
Default Weather
Below is a list of all the different weather events you can encounter in a default BTA!, across all seasons.
Clear
The default state of your world, sun is shining.
Rain
Rain is one of the most common weather types, water droplets fall from the sky, irrigating crops.
During a rainstorm, each tick has a 1⁄300 chance to catch a fish, reducing the average time between catches from 346 ticks to 207 ticks, a 40% decrease.
Thunderstorm
A rare variant of normal rain, that has a chance of lightning strikes.
Most common during summers.
Fog
Snow
Aurora Borealis
Shimmering lights that can occasionally be seen in the night sky in cold biomes.
Generated via Perlin noise.
Physically generates at approximately y=400 on Extended Default, can be flown into in Creative.
Special Weather
Blood Rain
Rains upwards.
History
History | ||
---|---|---|
Minecraft Beta 1.7.6 | ||
Pre-1 | ||
Added fog. | ||
Improved weather system. | ||
Better than Adventure! 1.7.6.2 | ||
Reduced rain volume. | ||
Better than Adventure! 1.7.7.0 | ||
Pre-1 | ||
Added blood rain. | ||
Added wind. | ||
Added aurora borealis. |