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Dimensions operate as completely different worlds, and may be linked by creating portals. As of 1.7.7.0, Better Than Adventure contains two normal dimensions, and intends to make use of three in the future.
Dimensions operate as completely different worlds, and may be linked by creating portals. As of 1.7.7.0, ''Better than Adventure!'' contains two normal dimensions (and one unfinished dimension), and intends to fully make use of three in the future.


==The Overworld==
==The Overworld==
The Overworld is the dimension the player starts in. With its wealth of natural resources and mostly hospitable biomes, this world is more than ideal for one to reside in. The overworld has a trove of new features absent in it's vanilla counterpart, such as [[Season|seasons]], [[Weather|new]]
The Overworld is the dimension the player starts in. With its wealth of natural resources and mostly hospitable biomes, this world is more than ideal for one to reside in. The overworld has a trove of new features absent in it's vanilla counterpart, such as [[Season|seasons]], new
[[File:Overworld.png|thumb|301x301px|[[Weather|What a typical Overworld in spring looks like.]]]]
[[Weather|weather conditions]], and a [[Biome|few new biomes]].


Unlike other dimensions, the player may choose different world types for a unique experience.
[[weather]], and new [[Biome|biomes]].[[File:Overworld.png|thumb|301x301px|What a typical Overworld in spring looks like.]]The appearance, biomes, and weather in the Overworld is dependent on the world generation type specified on world creation.




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==The Nether==
==The Nether==


An uninhabitable infernal world, the nether is a lifeless, dangerous place to be. Only featuring the Zombie Pigmen and Ghasts in its current iteration, this barren world of caves does not have too much in it, aside from its deposits of Nether Coal, Glowstone, and oceans of deadly lava. The nether is at a 1/8th scale with the overworld, and is very useful as a method of fast-travel.  
The Nether is a hot, hell-like dimension accessed via a [[Nether Portal|Nether portal]]. It does not feature any living [[Mob|mobs]] or plants, only being inhabited by the undead [[Zombie Pigman|zombie pigmen]] and [[Ghast|ghasts]]. Notable resources include [[Nether Coal|Nether coal]] and [[glowstone]]. Vast lava oceans spawn near the bottom of the world.  
 
In the Nether, one block traveled is equivalent to eight blocks traveled in the Overworld. This allows for faster transportation via portal.
 
To access the Nether, the player must create a Nether portal. A notable difference from vanilla Minecraft's Nether portals is the corners must be filled in. The Nether portal can then be lit using any [[Tools & Weapons|fire striker]].  
[[File:AcceptableNetherPortals.png|thumb|253x253px|Acceptable nether portals that one may build.]]
[[File:AcceptableNetherPortals.png|thumb|253x253px|Acceptable nether portals that one may build.]]
In order to reach the nether, you must build a hollow rectangle of obsidian '''with the corners filled in''', and use a fire striker to activate it.
An upcoming area underneath the current Nether called the Warrens is currently planned. It will consist of many tunnels. The Warrens will be accessible by mining through a hard layer of blocks or via a quarry structure.
 
In the future, there will be a new area directly underneath the nether: the warrens. This area will be comprised of a labyrinthine network of tunnels. Due to an incredibly hard layer between the warrens and the standard nether, it is ideal to locate a Quarry, an upcoming structure that has a hole connecting to the warrens.


Another area above the Nether known as the “Oldworld” has been discussed, but it’s implementation is not yet confirmed.
Another area above the Nether known as the Oldworld has been discussed, but its implementation is not yet confirmed.
[[File:Nether.png|thumb|289x289px|A typical view of the nether.]]
[[File:Nether.png|thumb|289x289px|A typical view of the nether.]]


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==Paradise==
==Paradise==
Paradise is a planned dimension for a future version, there is a very incomplete placeholder in the game currently. In its current iteration it is a world using the ''floating island'' generation, with no mobs naturally spawning in it.  
Paradise is a planned dimension for a future version. It currently exists only as a placeholder using the floating islands generation setting, which can be accessed via Creative Mode. No mobs currently generate here.  


This world has two seasons: “Gold” and “Silver”. These alternate every 28 days.
This world has two seasons: “Gold” and “Silver”. These alternate every 28 days.
[[File:ParadisePortal.png|thumb|A portal to the (very incomplete) paradise dimension. Subject to change.]]
[[File:ParadisePortal.png|thumb|A portal to the (very incomplete) paradise dimension. Subject to change.]]
The dimension will likely have an inverted scaling compared to the Nether.[[File:GoldenAge.png|thumb|Paradise during the Gold Season.]]To visit this dimension in its current iteration, make a portal out of glowstone, and light the inside with bedrock.[[File:SilverAge.png|thumb|Paradise during the Silver Season.]]Future plans for this dimension are vague, although this world will likely focus on exploration and contain structures and biomes
The dimension will likely have inverted scaling compared to the Nether.
 
The Paradise dimension can be accessed via Creative Mode by making a portal frame using Glowstone, then "lighting" the portal by placing [[bedrock]] inside the frame (likely a placeholder to prevent the unfinished dimension from being accessible in Survival Mode).[[File:GoldenAge.png|thumb|Paradise during the Gold Season.]][[File:SilverAge.png|thumb|Paradise during the Silver Season.]]Future plans for this dimension are vague, although this world will likely focus on exploration and contain new structures and biomes.





Latest revision as of 21:10, 26 September 2023

Dimensions operate as completely different worlds, and may be linked by creating portals. As of 1.7.7.0, Better than Adventure! contains two normal dimensions (and one unfinished dimension), and intends to fully make use of three in the future.

The Overworld[edit | edit source]

The Overworld is the dimension the player starts in. With its wealth of natural resources and mostly hospitable biomes, this world is more than ideal for one to reside in. The overworld has a trove of new features absent in it's vanilla counterpart, such as seasons, new

weather, and new biomes.

What a typical Overworld in spring looks like.

The appearance, biomes, and weather in the Overworld is dependent on the world generation type specified on world creation.



The Nether[edit | edit source]

The Nether is a hot, hell-like dimension accessed via a Nether portal. It does not feature any living mobs or plants, only being inhabited by the undead zombie pigmen and ghasts. Notable resources include Nether coal and glowstone. Vast lava oceans spawn near the bottom of the world.

In the Nether, one block traveled is equivalent to eight blocks traveled in the Overworld. This allows for faster transportation via portal.

To access the Nether, the player must create a Nether portal. A notable difference from vanilla Minecraft's Nether portals is the corners must be filled in. The Nether portal can then be lit using any fire striker.

Acceptable nether portals that one may build.

An upcoming area underneath the current Nether called the Warrens is currently planned. It will consist of many tunnels. The Warrens will be accessible by mining through a hard layer of blocks or via a quarry structure.

Another area above the Nether known as the Oldworld has been discussed, but its implementation is not yet confirmed.

A typical view of the nether.






Paradise[edit | edit source]

Paradise is a planned dimension for a future version. It currently exists only as a placeholder using the floating islands generation setting, which can be accessed via Creative Mode. No mobs currently generate here.

This world has two seasons: “Gold” and “Silver”. These alternate every 28 days.

A portal to the (very incomplete) paradise dimension. Subject to change.

The dimension will likely have inverted scaling compared to the Nether.

The Paradise dimension can be accessed via Creative Mode by making a portal frame using Glowstone, then "lighting" the portal by placing bedrock inside the frame (likely a placeholder to prevent the unfinished dimension from being accessible in Survival Mode).

Paradise during the Gold Season.
Paradise during the Silver Season.

Future plans for this dimension are vague, although this world will likely focus on exploration and contain new structures and biomes.












Trivia[edit | edit source]

  • The Nether is not Hell, but it is "Hell-Like".
  • Unlike the Nether present in Vanilla, the Nether will not feature anything alive, nor will it have any plantlife or foilage.
  • The Oldworld concept originated as a fanmade suggestion on the discord server.
  • Paradise was going to contain Mithril ore, a green metal which would provide a Looting-like effect with the tools. This has been scrapped, and will not make it into the final game.