Spike Trap: Difference between revisions
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|image=[[File:Spike Trap Block.png|160px|frameless|An unpowered spike trap.]] [[File:Spike Trap Block Deactivated.png|160px|frameless|A powered spike trap.]] | |image=[[File:Spike Trap Block.png|160px|frameless|An unpowered spike trap.]] [[File:Spike Trap Block Deactivated.png|160px|frameless|A powered spike trap.]] | ||
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The '''spike trap''' is a block that slows down and deals damage to mobs that step on it. | The '''spike trap''' is a block that slows down and deals damage to mobs that step on it. They can also be deactivated when powered by a redstone signal. | ||
== Obtaining == | == Obtaining == |
Revision as of 07:59, 18 March 2023
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Spike Trap
Description | Deactivates when powered. Technically a war crime. |
---|---|
Renewable | No |
Stackable | No |
The spike trap is a block that slows down and deals damage to mobs that step on it. They can also be deactivated when powered by a redstone signal.
Obtaining
Natural generation
Spike traps generate naturally in spike pits located in labyrinths, where 9 can be found and gathered.
Crafting
Spike traps can be crafted on the Workbench.
Usage
Due to the function of the spike trap, spike traps are useful for automating mob farms, damaging mobs very fast without human input. They can also be used for traps, killing mobs and unsuspecting players who fall for traps involving spike pits.