Labyrinth: Difference between revisions
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Revision as of 00:43, 31 August 2023
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Labyrinths are branching structures that generate underground with an entrance typically exposed to the surface. Venturing inside presents dangers to the player such as hostile mob spawners, motion activated dispenser traps, and vertical pitfalls onto spike traps. A chest with valuable loot is generated within each room.
Labyrinth Loot
Chest Loot
Item | Chance | Amount |
---|---|---|
6.25% | 1 | |
1.25% for each piece | 1 | |
0.625% | 1-3 | |
6.25% | 1-4 | |
6.25% | 1-6 | |
0.125% | 1-3 | |
or |
100% [1] | 1 |
6.25% | 3-8 | |
6.25% | 1-4 | |
6.25% | 1-6 | |
0.28125% [2] | 1 | |
0.03125% | 1 | |
0.625% | 1 |
- ↑ Guaranteed to generate in one chest for dungeon sizes >7. Ice Skates generate only in cold biomes.
- ↑ Both cannon drops are linked. So there's a 0.3125% chance to generate either one, and then there's additional 10% chance to generate loaded cannon.
Structural Loot
- Chainlinks (if an Armored Zombie spawner is broken)
- Motion Sensor
- Dispenser
- Bookshelf (if a library room generates)
- Cobweb
Gallery
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A long hallway with traps and mobs.
-
A dungeon with an Armored Zombie spawner and loot.
-
A library room with a spike trap in the center.
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A motion sensor lies in wait at the end of a dark corridor.
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A labyrinth mob spawner found on the surface in a desert.
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A desert labyrinth room.