Labyrinth: Difference between revisions
imported>Denatidum No edit summary |
imported>SipherSiwz (Rewrote summary to include more information. Added more items that may belong in structural loot section.) |
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Labyrinths are structures that | Labyrinths are branching structures that generate underground with an entrance typically exposed to the surface. Venturing inside presents dangers to the player such as hostile [[mob spawner]]s, motion activated [[dispenser]] traps, and vertical pitfalls onto [[spike trap]]s. A [[chest]] with valuable loot is generated within each room. | ||
== Labyrinth Loot == | == Labyrinth Loot == | ||
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* {{InvSprite|Chainlinks}} [[Chainlinks]] (if an [[Armored Zombie]] spawner is broken) | * {{InvSprite|Chainlinks}} [[Chainlinks]] (if an [[Armored Zombie]] spawner is broken) | ||
* {{InvSprite|Motion Sensor}} [[Motion Sensor]] | * {{InvSprite|Motion Sensor}} [[Motion Sensor]] | ||
* {{InvSprite|Dispenser}} [[Dispenser]] | |||
* {{InvSprite|Bookshelf}} [[Bookshelf]] (if a library room generates) | |||
* {{InvSprite|Cobweb}} [[Cobweb]] | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> |
Revision as of 05:11, 15 August 2023
This article is a stub.
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Labyrinths are branching structures that generate underground with an entrance typically exposed to the surface. Venturing inside presents dangers to the player such as hostile mob spawners, motion activated dispenser traps, and vertical pitfalls onto spike traps. A chest with valuable loot is generated within each room.
Labyrinth Loot
Chest Loot
Structural Loot
- Chainlinks (if an Armored Zombie spawner is broken)
- Motion Sensor
- Dispenser
- Bookshelf (if a library room generates)
- Cobweb
Gallery
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A long hallway with traps and mobs.
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A dungeon with an Armored Zombie spawner and loot.
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A library room with a spike trap in the center.
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A motion sensor lies in wait at the end of a dark corridor.
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A labyrinth mob spawner found on the surface in a desert.
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A desert labyrinth room.