Labyrinth: Difference between revisions
imported>SipherSiwz (Rewrote summary to include more information. Added more items that may belong in structural loot section.) |
imported>Hatkidchan |
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== Labyrinth Loot == | == Labyrinth Loot == | ||
=== Chest Loot === | === Chest Loot === | ||
{{Inventory slot|item=Apple}} | |||
{{Inventory slot|item=Chainmail Armor}} | {| class="wikitable" | ||
{{Inventory slot|item=Crude Steel}} | |+ Chest drops | ||
{{Inventory slot|item=Gold Ingot}} | |- | ||
{{Inventory slot|item=Iron Ingot}} | ! Item !! Chance !! Amount | ||
{{Inventory slot|item=Diamond}} | |- | ||
{{Inventory slot|item=Golden Quiver}} | | {{Inventory slot|item=Apple}} || 6.25% || 1 | ||
{{Inventory slot|item=Redstone Dust}} | |- | ||
{{Inventory slot|item=Sponge}} | | {{Inventory slot|item=Chainmail Armor}} || 1.25% for each piece || 1 | ||
{{Inventory slot|item=Sulphur}} | |- | ||
{{Inventory slot|item=Hand Cannon}} | | {{Inventory slot|item=Crude Steel}} || 0.625% || 1-3 | ||
{{Inventory slot|item=Loaded Hand Cannon}} | |- | ||
{{Inventory slot|item=Any Music Disc}} | | {{Inventory slot|item=Gold Ingot}} || 6.25% || 1-4 | ||
|- | |||
| {{Inventory slot|item=Iron Ingot}} || 6.25% || 1-6 | |||
|- | |||
| {{Inventory slot|item=Diamond}} || 0.125% || 1-3 | |||
|- | |||
| {{Inventory slot|item=Golden Quiver}} or {{Inventory slot|item=Ice Skates}} || 100% <ref>Guaranteed to generate in one chest for dungeon sizes >7. Ice skates generate only in cold biomes.</ref> || 1 | |||
|- | |||
| {{Inventory slot|item=Redstone Dust}} || 6.25% || 1-4 | |||
|- | |||
| {{Inventory slot|item=Sponge}} || 6.25% || 1-4 | |||
|- | |||
| {{Inventory slot|item=Sulphur}} || 6.25% || 1-6 | |||
|- | |||
| {{Inventory slot|item=Hand Cannon}} || 0.28% || 1 | |||
|- | |||
| {{Inventory slot|item=Loaded Hand Cannon}} || 0.03% || 1 | |||
|- | |||
| {{Inventory slot|item=Any Music Disc}} || 0.625% || 1 | |||
|} | |||
<references /> | |||
=== Structural Loot === | === Structural Loot === | ||
* {{InvSprite|Chainlinks}} [[Chainlinks]] (if an [[Armored Zombie]] spawner is broken) | * {{InvSprite|Chainlinks}} [[Chainlinks]] (if an [[Armored Zombie]] spawner is broken) |
Revision as of 18:02, 23 August 2023
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Labyrinths are branching structures that generate underground with an entrance typically exposed to the surface. Venturing inside presents dangers to the player such as hostile mob spawners, motion activated dispenser traps, and vertical pitfalls onto spike traps. A chest with valuable loot is generated within each room.
Labyrinth Loot
Chest Loot
Item | Chance | Amount |
---|---|---|
6.25% | 1 | |
1.25% for each piece | 1 | |
0.625% | 1-3 | |
6.25% | 1-4 | |
6.25% | 1-6 | |
0.125% | 1-3 | |
or |
100% [1] | 1 |
6.25% | 1-4 | |
6.25% | 1-4 | |
6.25% | 1-6 | |
0.28% | 1 | |
0.03% | 1 | |
0.625% | 1 |
- ↑ Guaranteed to generate in one chest for dungeon sizes >7. Ice skates generate only in cold biomes.
Structural Loot
- Chainlinks (if an Armored Zombie spawner is broken)
- Motion Sensor
- Dispenser
- Bookshelf (if a library room generates)
- Cobweb
Gallery
-
A long hallway with traps and mobs.
-
A dungeon with an Armored Zombie spawner and loot.
-
A library room with a spike trap in the center.
-
A motion sensor lies in wait at the end of a dark corridor.
-
A labyrinth mob spawner found on the surface in a desert.
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A desert labyrinth room.