Armor: Difference between revisions

309 bytes added ,  29 August 2023
Made some tweaks throughout the article. Added more information, fixed grammar errors, added links.
imported>Bonesofmagic
(Why would you add that??? please remove anonymous edits so i can BULLY these morons. thanks.)
imported>Mjdxp
(Made some tweaks throughout the article. Added more information, fixed grammar errors, added links.)
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Armor is a set of items that grants the player and [[armored zombie]]s protection.
Armor is a set of items that grants the player and [[armored zombie]]s protection.


Armor has had an overhaul compared to vanilla ''Minecraft'', making it provide different levels of specific protective values based on the material of the armor.  
Armor has had an overhaul compared to vanilla ''Minecraft'', in which different materials give better protection to different types of damage.  
[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]]
[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]]


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Protection is split into four categories: combat, blast, fall and fire.   
Protection is split into four categories: combat, blast, fall and fire.   


* Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
* '''Combat''' protects against any source of physical damage. This includes from [[Mob|mobs]], players, [[Spike Trap|spikes]] and [[Arrow|arrows]].
* Blast protects against explosives. Whether from creepers, TNT or the [[Hand Cannon|hand cannon]].
* '''Blast''' protects against explosives, such as from [[Creeper|creepers]], [[TNT]], or the [[Hand Cannon|hand cannon]].
* Fall reduces falling damage.
* '''Fall''' reduces falling damage.
* Fire reduces damage from burning, fire, and lava.
* '''Fire''' reduces damage from burning, fire, and lava.


The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''the maximum protection value is '''99''''', meaning it is impossible to be fully immune to any type of damage.
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''the maximum protection value is '''99''''', meaning it is impossible to be fully immune to any type of damage.
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=== Iron ===
=== Iron ===
Iron armor distributes its stats equally. But has below average stats.
Iron armor equally distributes its stats, however they are all lower than average.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
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=== Chainmail ===
=== Chainmail ===
Chainmail armor excels at reducing melee and projectile damage.
Chainmail armor excels at reducing melee and projectile damage, but is worse than iron armor in all other stats. It cannot be crafted, meaning the player must find chainmail armor in [[labyrinth]] chests. Chainmail armor can be repaired using [[chainlinks]].
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
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=== Steel ===
=== Steel ===
Steel Armor gives its user an abundance of blast protection.
Steel Armor gives its user an abundance of blast protection. All other stats are in between iron and gold.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
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|}
|}


== Other armor-slot equipables ==
== Other armor-slot equippables ==
{| class="wikitable"
{| class="wikitable"
|+
|+
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