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Armor: Difference between revisions
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imported>Skull (Created page with "Armor has had a rework and now provides different stat bonuses depending on the type of armor. == Armor Stats == Below is a list of stats for every type of armor and what they specialize in: ===== Leather ===== * Leather Helmet - '''Fall''': 18/100 * Leather Chestplate - '''Fall''': 48/100, '''Combat''': 8/100, '''Blast''': 8/100, '''Fire''': 8/100 * Leather Pants - '''Fall''': 36/100, '''Combat''': 6/100, '''Blast''': 6/100, '''Fire''': 6/100 * Leather Bo...") |
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Below is a list of stats for every type of armor and what they specialize in: | Below is a list of stats for every type of armor and what they specialize in: | ||
===== Leather ===== | ===== Leather Armor ===== | ||
Leather Armor specializes in reducing fall damage. | |||
* Leather Helmet - '''Fall''': 18/100 | * Leather Helmet - '''Fall''': 18/100 | ||
* Leather Chestplate - '''Fall''': 48/100, '''Combat''': 8/100, '''Blast''': 8/100, '''Fire''': 8/100 | * Leather Chestplate - '''Fall''': 48/100, '''Combat''': 8/100, '''Blast''': 8/100, '''Fire''': 8/100 | ||
* Leather Pants - '''Fall''': 36/100, '''Combat''': 6/100, '''Blast''': 6/100, '''Fire''': 6/100 | * Leather Pants - '''Fall''': 36/100, '''Combat''': 6/100, '''Blast''': 6/100, '''Fire''': 6/100 | ||
* Leather Boots - '''Fall''': 18/100, '''Combat''': 3/100, '''Blast''': 3/100, '''Fire''': 3/100 | * Leather Boots - '''Fall''': 18/100, '''Combat''': 3/100, '''Blast''': 3/100, '''Fire''': 3/100 | ||
===== Iron Armor===== | |||
Iron Armor distributes its stats equally. | |||
* Iron Helmet - '''Fall''': 7/100, '''Combat''': 7/100, '''Blast''': 7/100, '''Fire''': 7/100 | |||
* Iron Chestplate - '''Fall''': 18/100, '''Combat''': 18/100, '''Blast''': 18/100, '''Fire''': 18/100 | |||
* Iron Pants - '''Fall''': 14/100, '''Combat''': 14/100, '''Blast''': 14/100, '''Fire''': 14/100 | |||
* Iron Boots - '''Fall''': 7/100, '''Combat''': 7/100, '''Blast''': 7/100, '''Fire''': 7/100 | |||
===== Gold Armor===== | |||
Gold Armor also distributes its states equally, but with better stats at the cost of low durability. |