Armor

From BTA-Mirror
Revision as of 08:47, 25 February 2023 by imported>Bonesofmagic (updated leather armor section to include property where the player cannot trample crops with leather boots equipped.)

Armor is a item that grants the player and chainmail zombies protection.

Armor has had an overhaul compared to vanilla Minecraft, making it provide different levels of specific protective values based on the material of the armor.

A player inventory showcasing the armor stats window.

Protection

Protection is split into four categories, being Combat, Blast, Fall and Fire.

  • Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
  • Blast protects against explosives. Whether from creepers, TNT or the hand cannon.
  • Fall reduces falling damage.
  • Fire reduces damage from burning, fire, and lava.


The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, each value will cap out at 96%, meaning it is impossible to be fully immune to any type of damage.

Damage is calculated using this formula.

<Damage Taken in Hearts> = (<Damage> - (<Damage> x (<Protection value>* ÷ 100))) ÷ 2, rounded to the nearest 0.5
<Protection value> cannot exceed 96.*

Durability

Armor durability works as as it does in Beta 1.7.3, with any form of damage reducing the durability of each piece by 1. However, Fall protection uses more durability based on the amount of height the player fell from.

Armor statistics and properties.

Below is a list of stats for every type of armor and what they specialize in:

Leather

Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.

Type Combat Blast Fall Fire
Leather Cap 3/100 3/100 18/100 3/100
Leather Tunic 8/100 8/100 48/100 8/100
Leather Pants 6/100 6/100 36/100 6/100
Leather Boots 3/100 3/100 18/100 3/100
Full Set 20/100 20/100 120/100 20/100

Iron

Iron armor distributes its stats equally. But has below average stats.

Type Combat Blast Fall Fire
Iron Helmet 7/100 7/100 7/100 7/100
Iron Chestplate 18/100 18/100 18/100 18/100
Iron Leggings 14/100 14/100 14/100 14/100
Iron Boots 7/100 7/100 7/100 7/100
Full Set 46/100 46/100 46/100 46/100

Gold

Gold armor also distributes its states equally with better than stats than iron, but at the cost of lower durability.

Type Combat Blast Fall Fire
Golden Helmet 11/100 11/100 11/100 11/100
Golden Chestplate 28/100 28/100 28/100 28/100
Golden Leggings 21/100 21/100 21/100 21/100
Golden Boots 11/100 11/100 11/100 11/100
Full Set 71/100 71/100 71/100 71/100

Chainmail

Chainmail armor excels at reducing melee and projectile damage.

Type Combat Blast Fall Fire
Chainmail Helmet 18/100 5/100 5/100 5/100
Chainmail Chestplate 48/100 14/100 14/100 14/100
Chainmail Leggings 36/100 11/100 11/100 11/100
Chainmail Boots 18/100 5/100 5/100 5/100
Full Set 120/100 35/100 35/100 35/100

Diamond

Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.

Type Combat Blast Fall Fire
Diamond Helmet 10/100 10/100 10/100 19/100
Diamond Chestplate 26/100 26/100 26/100 50/100
Diamond Leggings 20/100 20/100 20/100 37/100
Diamond Boots 10/100 10/100 10/100 19/100
Full Set 66/100 66/100 66/100 125/100

Steel

Steel Armor gives its user an abundance of blast protection.

Type Combat Blast Fall Fire
Steel Helmet 8/100 23/100 8/100 8/100
Steel Chestplate 22/100 60/100 22/100 22/100
Steel Leggings 17/100 45/100 17/100 17/100
Steel Boots 8/100 23/100 8/100 8/100
Full Set 55/100 151/100 55/100 55/100