Armor
Armor is a set of items that grants the player and armored zombies protection.
Armor has had an overhaul compared to vanilla Minecraft, making it provide different levels of specific protective values based on the material of the armor.

Protection
Protection is split into four categories: combat, blast, fall and fire.
- Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
- Blast protects against explosives. Whether from creepers, TNT or the hand cannon.
- Fall reduces falling damage.
- Fire reduces damage from burning, fire, and lava.
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, each value will cap out at 99, meaning it is impossible to be fully immune to any type of damage.
Damage is calculated using this formula:
Note that at maximum protection value, you will always have a 50% chance to take 1 (♥) damage.
Durability
Armor durability works as as it does in Beta 1.7.3, with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from.
Armor statistics and properties
Below is a list of stats for every type of armor and what they specialize in:
Leather
Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Cap | 3/100 | 3/100 | 18/100 | 3/100 |
Tunic | 8/100 | 8/100 | 48/100 | 8/100 |
Pants | 6/100 | 6/100 | 36/100 | 6/100 |
Boots | 3/100 | 3/100 | 18/100 | 3/100 |
Full Set | 20/100 | 20/100 | 120/100 | 20/100 |
Iron
Iron armor distributes its stats equally. But has below average stats.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 7/100 | 7/100 | 7/100 | 7/100 |
Chestplate | 18/100 | 18/100 | 18/100 | 18/100 |
Leggings | 14/100 | 14/100 | 14/100 | 14/100 |
Boots | 7/100 | 7/100 | 7/100 | 7/100 |
Full Set | 46/100 | 46/100 | 46/100 | 46/100 |
Gold
Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 11/100 | 11/100 | 11/100 | 11/100 |
Chestplate | 28/100 | 28/100 | 28/100 | 28/100 |
Leggings | 21/100 | 21/100 | 21/100 | 21/100 |
Boots | 11/100 | 11/100 | 11/100 | 11/100 |
Full Set | 71/100 | 71/100 | 71/100 | 71/100 |
Chainmail
Chainmail armor excels at reducing melee and projectile damage.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 18/100 | 5/100 | 5/100 | 5/100 |
Chestplate | 48/100 | 14/100 | 14/100 | 14/100 |
Leggings | 36/100 | 11/100 | 11/100 | 11/100 |
Boots | 18/100 | 5/100 | 5/100 | 5/100 |
Full Set | 120/100 | 35/100 | 35/100 | 35/100 |
Diamond
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 10/100 | 10/100 | 10/100 | 19/100 |
Chestplate | 26/100 | 26/100 | 26/100 | 50/100 |
Leggings | 20/100 | 20/100 | 20/100 | 37/100 |
Boots | 10/100 | 10/100 | 10/100 | 19/100 |
Full Set | 66/100 | 66/100 | 66/100 | 125/100 |
Steel
Steel Armor gives its user an abundance of blast protection.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 8/100 | 23/100 | 8/100 | 8/100 |
Chestplate | 22/100 | 60/100 | 22/100 | 22/100 |
Leggings | 17/100 | 45/100 | 17/100 | 17/100 |
Boots | 8/100 | 23/100 | 8/100 | 8/100 |
Full Set | 55/100 | 151/100 | 55/100 | 55/100 |
Other armor-slot equipables
Item | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Ice Skates | 3/100 | 3/100 | 18/100 | 3/100 |
Quiver | 0/100 | 0/100 | 0/100 | 0/100 |
Golden Quiver | 0/100 | 0/100 | 0/100 | 0/100 |