Armor

Revision as of 12:50, 30 March 2023 by imported>Ttv pedro270707

Armor is a item that grants the player and armored zombies protection.

Armor has had an overhaul compared to vanilla Minecraft, making it provide different levels of specific protective values based on the material of the armor.

A player inventory showcasing the armor stats window.

Protection

Protection is split into four categories: combat, blast, fall and fire.

  • Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
  • Blast protects against explosives. Whether from creepers, TNT or the hand cannon.
  • Fall reduces falling damage.
  • Fire reduces damage from burning, fire, and lava.

The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, each value will cap out at 96%, meaning it is impossible to be fully immune to any type of damage.

Damage is calculated using this formula:

 

Note that   cannot exceed 96.

Durability

Armor durability works as as it does in Beta 1.7.3, with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from.

Armor statistics and properties

Below is a list of stats for every type of armor and what they specialize in:

Leather

Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.

Type Combat Blast Fall Fire
Cap 3/100 3/100 18/100 3/100
Tunic 8/100 8/100 48/100 8/100
Pants 6/100 6/100 36/100 6/100
Boots 3/100 3/100 18/100 3/100
Full Set 20/100 20/100 120/100 20/100

Iron

Iron armor distributes its stats equally. But has below average stats.

Type Combat Blast Fall Fire
Helmet 7/100 7/100 7/100 7/100
Chestplate 18/100 18/100 18/100 18/100
Leggings 14/100 14/100 14/100 14/100
Boots 7/100 7/100 7/100 7/100
Full Set 46/100 46/100 46/100 46/100

Gold

Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability.

Type Combat Blast Fall Fire
Helmet 11/100 11/100 11/100 11/100
Chestplate 28/100 28/100 28/100 28/100
Leggings 21/100 21/100 21/100 21/100
Boots 11/100 11/100 11/100 11/100
Full Set 71/100 71/100 71/100 71/100

Chainmail

Chainmail armor excels at reducing melee and projectile damage.

Type Combat Blast Fall Fire
Helmet 18/100 5/100 5/100 5/100
Chestplate 48/100 14/100 14/100 14/100
Leggings 36/100 11/100 11/100 11/100
Boots 18/100 5/100 5/100 5/100
Full Set 120/100 35/100 35/100 35/100

Diamond

Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.

Type Combat Blast Fall Fire
Helmet 10/100 10/100 10/100 19/100
Chestplate 26/100 26/100 26/100 50/100
Leggings 20/100 20/100 20/100 37/100
Boots 10/100 10/100 10/100 19/100
Full Set 66/100 66/100 66/100 125/100

Steel

Steel Armor gives its user an abundance of blast protection.

Type Combat Blast Fall Fire
Helmet 8/100 23/100 8/100 8/100
Chestplate 22/100 60/100 22/100 22/100
Leggings 17/100 45/100 17/100 17/100
Boots 8/100 23/100 8/100 8/100
Full Set 55/100 151/100 55/100 55/100