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Armor: Difference between revisions

108 bytes added ,  23 February 2023
m
Removed sorting in tables and centered text.
imported>Ttv pedro270707
imported>Ttv pedro270707
m (Removed sorting in tables and centered text.)
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=== Leather ===
=== Leather ===
Leather armor specializes in reducing fall damage.
Leather armor specializes in reducing fall damage.
{| class="wikitable sortable"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
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=== Iron ===
=== Iron ===
Iron armor distributes its stats equally.
Iron armor distributes its stats equally.
{| class="wikitable sortable"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
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=== Gold ===
=== Gold ===
Gold armor also distributes its states equally with better than stats than iron, but at the cost of lower durability.
Gold armor also distributes its states equally with better than stats than iron, but at the cost of lower durability.
{| class="wikitable sortable"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
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=== Chainmail ===
=== Chainmail ===
Chainmail armor excels at reducing melee and projectile damage.
Chainmail armor excels at reducing melee and projectile damage.
{| class="wikitable sortable"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
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=== Diamond ===
=== Diamond ===
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.
{| class="wikitable sortable"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
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=== Steel ===
=== Steel ===
Steel Armor gives its user an abundance of blast protection.
Steel Armor gives its user an abundance of blast protection.
{| class="wikitable sortable"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-