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Armor: Difference between revisions
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Armor is a item that grants the player and [[Mobs|armored zombies]] protection. | Armor is a item that grants the player and [[Mobs|armored zombies]] protection. | ||
Armor has had an overhaul compared to vanilla Minecraft, making it provide different levels of specific protective values based on the material of the armor. | Armor has had an overhaul compared to vanilla ''Minecraft'', making it provide different levels of specific protective values based on the material of the armor. | ||
[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]] | [[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]] | ||
== Protection== | == Protection== | ||
Protection is split into four categories, | Protection is split into four categories: combat, blast, fall and fire. | ||
*Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows. | * Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows. | ||
* Blast protects against explosives. Whether from creepers, TNT or the [[Hand Cannon|hand cannon]]. | * Blast protects against explosives. Whether from creepers, TNT or the [[Hand Cannon|hand cannon]]. | ||
*Fall reduces falling damage. | * Fall reduces falling damage. | ||
*Fire reduces damage from burning, fire, and lava. | * Fire reduces damage from burning, fire, and lava. | ||
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''each value will cap out at '''96%''''', meaning it is impossible to be fully immune to any type of damage. | |||
Damage is calculated using this formula: | |||
:<math>\mathsf{totalDamage} = \mathsf{damage} - \left(\mathsf{damage}\times \left(\frac{\mathsf{protectionValue}}{100}\right)\right)</math> | |||
Note that <math>\mathsf{protectionValue}</math> cannot exceed 96. | |||
== Durability == | == Durability == | ||
Armor durability works as as it does in [https://minecraft.fandom.com/wiki/Java_Edition_Beta_1.7.3 Beta 1.7.3], with any form of damage reducing the durability of each piece by 1. However, | Armor durability works as as it does in [https://minecraft.fandom.com/wiki/Java_Edition_Beta_1.7.3 Beta 1.7.3], with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from. | ||
== Armor statistics and properties == | == Armor statistics and properties == |