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Armor: Difference between revisions

19 bytes added ,  30 March 2023
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Armor is a item that grants the player and [[Mobs|armored zombies]] protection.
Armor is a item that grants the player and [[Mobs|armored zombies]] protection.


Armor has had an overhaul compared to vanilla Minecraft, making it provide different levels of specific protective values based on the material of the armor.  
Armor has had an overhaul compared to vanilla ''Minecraft'', making it provide different levels of specific protective values based on the material of the armor.  
[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]]
[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]]


== Protection==
== Protection==
Protection is split into four categories, being Combat, Blast, Fall and Fire.   
Protection is split into four categories: combat, blast, fall and fire.   


*Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
* Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
* Blast protects against explosives. Whether from creepers, TNT or the [[Hand Cannon|hand cannon]].
* Blast protects against explosives. Whether from creepers, TNT or the [[Hand Cannon|hand cannon]].
*Fall reduces falling damage.
* Fall reduces falling damage.
*Fire reduces damage from burning, fire, and lava.
* Fire reduces damage from burning, fire, and lava.
<br>The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''each value will cap out at '''96%''''', meaning it is impossible to be fully immune to any type of damage.
<br>
<br>Damage is calculated using this formula.
''<Damage Taken in Hearts>'' '''=''' (<Damage> - (<Damage> x ('''<Protection value>*''' ÷ 100))) ÷ 2, rounded to the nearest 0.5


'''<Protection value> cannot exceed 96.*'''
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''each value will cap out at '''96%''''', meaning it is impossible to be fully immune to any type of damage.
 
Damage is calculated using this formula:
:<math>\mathsf{totalDamage} = \mathsf{damage} - \left(\mathsf{damage}\times \left(\frac{\mathsf{protectionValue}}{100}\right)\right)</math>
 
Note that <math>\mathsf{protectionValue}</math> cannot exceed 96.


== Durability ==
== Durability ==
Armor durability works as as it does in [https://minecraft.fandom.com/wiki/Java_Edition_Beta_1.7.3 Beta 1.7.3], with any form of damage reducing the durability of each piece by 1. However, Fall protection uses more durability based on the amount of height the player fell from.
Armor durability works as as it does in [https://minecraft.fandom.com/wiki/Java_Edition_Beta_1.7.3 Beta 1.7.3], with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from.


== Armor statistics and properties ==
== Armor statistics and properties ==