Motion Sensor: Difference between revisions

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{{InfoboxBlock
{{Item infobox
|name=Motion Sensor
|name=Motion Sensor
|description= Emits a redstone signal when something moves past it.
|item = Motion Sensor
|image = Motion_Detector.png;Active_Motion_Detector.png
|tool = Any Pickaxe
|stackable = 64
|renewable = n
|blastresistance=3
|hardness=2
}}
}}
The '''motion sensor''' is a mysterious moss-coated block that emits a redstone signal whenever something moves in front of the skull embedded within.
== Obtaining ==
Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.
== Usage ==
The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor.
When activated it will block power all adjacent faces.
== Data values ==
{{ID table|name={{BlockSprite|Motion Sensor|name=y}}|type=Block|nameid=motionsensor.idle|numid=<code>500</code>}}{{ID table|name={{BlockSprite|Active Motion Sensor|name=y}}|type=Block|nameid=motionsensor.active|numid=<code>501</code>|foot=y}}
[[Category:Blocks]]
[[Category:Pages using DynamicPageList3 dplvar parser function]]

Latest revision as of 05:48, 5 September 2023

Motion Sensor

Description Emits a redstone signal when something moves past it.
Blast resistance 3
Hardness 2
Tool(s)
Renewable No
Stackable Yes (64)

The motion sensor is a mysterious moss-coated block that emits a redstone signal whenever something moves in front of the skull embedded within.

Obtaining[edit | edit source]

Motion sensors can only be found within labyrinths, where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.

Usage[edit | edit source]

The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor.

When activated it will block power all adjacent faces.

Data values[edit | edit source]

Name Type Namespaced ID Numeric ID
Motion Sensor Block motionsensor.idle 500
Active Motion Sensor Block motionsensor.active 501