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Motion Sensor: Difference between revisions

615 bytes added ,  5 September 2023
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imported>SunSeeker02
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imported>Denatidum
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|description= Emits a redstone signal when something moves past it.
|description= Emits a redstone signal when something moves past it.
|item = Motion Sensor
|item = Motion Sensor
|image = [[File:Motion_Detector.png|160px|frameless|A Motion Sensor at rest.]]
|image = Motion_Detector.png;Active_Motion_Detector.png
|tool = Wooden Pickaxe;Stone Pickaxe;Iron Pickaxe;Golden Pickaxe;Diamond Pickaxe;Steel Pickaxe
|tool = Any Pickaxe
|stackable = Yes (64)
|stackable = 64
|renewable = n
|renewable = n
|blastresistance=3
|hardness=2
}}
}}


The '''motion sensor''' is a mysterious block that emits a redstone signal whenever something in front of the skull embedded within.  
The '''motion sensor''' is a mysterious moss-coated block that emits a redstone signal whenever something moves in front of the skull embedded within.  
== Obtaining ==
== Obtaining ==
Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers containing harmful projectiles in a trap-like fashion.
Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.


== Usage ==
The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor.
When activated it will block power all adjacent faces.
== Data values ==
{{ID table|name={{BlockSprite|Motion Sensor|name=y}}|type=Block|nameid=motionsensor.idle|numid=<code>500</code>}}{{ID table|name={{BlockSprite|Active Motion Sensor|name=y}}|type=Block|nameid=motionsensor.active|numid=<code>501</code>|foot=y}}
[[Category:Blocks]]
[[Category:Blocks]]
[[Category:Pages using DynamicPageList3 dplvar parser function]]
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