Motion Sensor: Difference between revisions
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{{ | {{Item infobox | ||
|name=Motion Sensor | |name=Motion Sensor | ||
|description= Emits a redstone signal when something moves past it. | |||
|description=Emits a redstone signal when something moves past it. | |item = Motion Sensor | ||
| | |image = Motion_Detector.png;Active_Motion_Detector.png | ||
|tool = Any Pickaxe | |||
|stackable = 64 | |||
|renewable = n | |||
|blastresistance=3 | |||
|hardness=2 | |||
}} | }} | ||
The ''' | The '''motion sensor''' is a mysterious moss-coated block that emits a redstone signal whenever something moves in front of the skull embedded within. | ||
== Obtaining == | |||
Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap. | |||
== Usage == | |||
The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor. | |||
When activated it will block power all adjacent faces. | |||
== Data values == | |||
{{ID table|name={{BlockSprite|Motion Sensor|name=y}}|type=Block|nameid=motionsensor.idle|numid=<code>500</code>}}{{ID table|name={{BlockSprite|Active Motion Sensor|name=y}}|type=Block|nameid=motionsensor.active|numid=<code>501</code>|foot=y}} | |||
[[Category:Blocks]] | |||
[[Category:Pages using DynamicPageList3 dplvar parser function]] |
Latest revision as of 05:48, 5 September 2023
Motion Sensor
Description | Emits a redstone signal when something moves past it. |
---|---|
Blast resistance | 3 |
Hardness | 2 |
Tool(s) | |
Renewable | No |
Stackable | Yes (64) |
The motion sensor is a mysterious moss-coated block that emits a redstone signal whenever something moves in front of the skull embedded within.
Obtaining[edit | edit source]
Motion sensors can only be found within labyrinths, where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.
Usage[edit | edit source]
The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor.
When activated it will block power all adjacent faces.
Data values[edit | edit source]
Name | Type | Namespaced ID | Numeric ID |
---|---|---|---|
Motion Sensor | Block | motionsensor.idle |
500 |
Active Motion Sensor | Block | motionsensor.active |
501 |