Motion Sensor: Difference between revisions

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{{Stub}}
{{Item infobox
{{Item infobox
|name=Motion Sensor
|name=Motion Sensor
|description= Emits a redstone signal when something moves past it.
|description= Emits a redstone signal when something moves past it.
|item = Motion Sensor
|item = Motion Sensor
|image = [[File:Motion_Detector.png|160px|frameless|A Motion Sensor at rest.]]
|image = Motion_Detector.png;Active_Motion_Detector.png
|tool = Any Pickaxe
|tool = Any Pickaxe
|stackable = 64
|stackable = 64
|renewable = n
|renewable = n
|blastresistance=3
|hardness=2
}}
}}


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Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.
Motion sensors can only be found within [[Labyrinth|labyrinths]], where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.


== Usage ==
The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor.
When activated it will block power all adjacent faces.
== Data values ==
{{ID table|name={{BlockSprite|Motion Sensor|name=y}}|type=Block|nameid=motionsensor.idle|numid=<code>500</code>}}{{ID table|name={{BlockSprite|Active Motion Sensor|name=y}}|type=Block|nameid=motionsensor.active|numid=<code>501</code>|foot=y}}
[[Category:Blocks]]
[[Category:Blocks]]
[[Category:Pages using DynamicPageList3 dplvar parser function]]
[[Category:Pages using DynamicPageList3 dplvar parser function]]

Latest revision as of 05:48, 5 September 2023

Motion Sensor

Description Emits a redstone signal when something moves past it.
Blast resistance 3
Hardness 2
Tool(s)
Renewable No
Stackable Yes (64)

The motion sensor is a mysterious moss-coated block that emits a redstone signal whenever something moves in front of the skull embedded within.

Obtaining[edit | edit source]

Motion sensors can only be found within labyrinths, where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.

Usage[edit | edit source]

The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor.

When activated it will block power all adjacent faces.

Data values[edit | edit source]

Name Type Namespaced ID Numeric ID
Motion Sensor Block motionsensor.idle 500
Active Motion Sensor Block motionsensor.active 501