Armor: Difference between revisions

5,038 bytes added ,  14 November 2023
m
→‎Protection: Change .99 to .01, hopefully the last math edit
imported>FG6
m (→‎Protection: Change .99 to .01, hopefully the last math edit)
 
(83 intermediate revisions by 13 users not shown)
Line 1: Line 1:
Armor has had a rework and now provides different [[stat bonuses]] depending on the type of armor. The armor durability mechanics still work the same.
Armor is a set of items that grants the player and [[armored zombie]]s protection.


== Armor Stats ==
Armor has had an overhaul compared to vanilla ''Minecraft'', in which different materials give better protection to different types of damage.
 
==Obtaining==
 
===Crafting===
{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Helmet|RESULT=Leather Cap;Iron Helmet;Golden Helmet;Diamond Helmet;Steel Helmet|foot=y}}{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Chestplate|RESULT=Leather Tunic;Iron Chestplate;Golden Chestplate;Diamond Chestplate;Steel Chestplate|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|8=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot}}{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Leggings|RESULT=Leather Pants;Iron Leggings;Golden Leggings;Diamond Leggings;Steel Leggings|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||8=}}{{Crafting table||||Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Boots|RESULT=Leather Boots;Iron Boots;Golden Boots;Diamond Boots;Steel Boots|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||8=}}
===Natural generation===
Armor can be found in loot chests of generated structures such as the [[dungeons]] or [[Labyrinth|labyrinths]]. Chainmail armor being one of the only armors obtainable through loot chests.
 
== Repairing ==
 
Chainmail armor can only be found in [[dungeons]] or [[Labyrinth|labyrinths]]. Chainmail armor can be repaired using [[chainlinks]]. The more chainlinks used to repair the armor, the more durability it receives.{{Crafting table
|type=workbench
|1=Chainlinks|2=Chainlinks|3=Chainlinks
|4=Chainlinks|5=Damaged Chainmail Armor|6=Chainlinks
|RESULT=Chainmail Armor
|shapeless=y
|foot=y
}}[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]]
 
==Protection==
Protection is split into four categories: combat, blast, fall and fire. 
 
*'''Combat''' protects against any source of physical damage. This includes from [[Mob|mobs]], players, [[Spike Trap|spikes]] and [[Arrow|arrows]].
*'''Blast''' protects against explosives, such as from [[Creeper|creepers]], [[TNT]], or the [[Hand Cannon|hand cannon]].
*'''Fall''' reduces falling damage.
*'''Fire''' reduces damage from burning, fire, and lava.
 
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''the maximum protection value is '''99''''', meaning it is impossible to be fully immune to any type of damage.
 
Damage is calculated using this formula:
: <math>
\begin{align}
& \mathsf{damageTotal} = \mathsf{damageBase}\times\mathsf{max}\left(1-\frac{\mathsf{protectionType}}{100}, 0.01\right)\\
& \mathsf{rand} = \mathsf{random}\left(\right)\\
& \mathsf{damageTaken} = \begin{cases}
  \mathsf{floor}\left(\mathsf{damageTotal}\right)\text{ if } \mathsf{rand} > 0.5\\
  \mathsf{ceil}\left(\mathsf{damageTotal}\right)\text{ if } \mathsf{rand} \leq 0.5\\
\end{cases}
\end{align}
</math>
 
==Durability==
Armor durability works as as it does in [https://minecraft.fandom.com/wiki/Java_Edition_Beta_1.7.3 Beta 1.7.3], with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from.
 
==Armor statistics and properties==
Below is a list of stats for every type of armor and what they specialize in:
Below is a list of stats for every type of armor and what they specialize in:


===== Leather Armor =====
===Leather===
Leather Armor specializes in reducing fall damage.
Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.
* Leather Cap       - '''Fall''': 18/100
{| class="wikitable" style="text-align:center;"
* Leather Tunic     - '''Combat''': 8/100, '''Blast''': 8/100, '''Fall''': 48/100, '''Fire''': 8/100
!Type!!Combat!!Blast!!Fall!!Fire
* Leather Pants     - '''Combat''': 6/100, '''Blast''': 6/100, '''Fall''': 36/100, '''Fire''': 6/100
|-
* Leather Boots     - '''Combat''': 3/100, '''Blast''': 3/100, '''Fall''': 18/100, '''Fire''': 3/100
|{{ItemSprite|Leather Cap|name=Cap}}||3/100||3/100||18/100||3/100
|-
| {{ItemSprite|Leather Tunic|name=Tunic}}||8/100||8/100||48/100||8/100
|-
|{{ItemSprite|Leather Pants|name=Pants}}||6/100||6/100||36/100||6/100
|-
|{{ItemSprite|Leather Boots|name=Boots}}||3/100||3/100||18/100||3/100
|-
!Full Set
|20/100
|20/100
|'''120/100'''
|20/100
|}
 
===Iron===
Iron armor equally distributes its stats, however they are all lower than average.
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!! Fall!!Fire
|-
|{{ItemSprite|Iron Helmet|name=Helmet}}||7/100|| 7/100||7/100||7/100
|-
|{{ItemSprite|Iron Chestplate|name=Chestplate}}||18/100||18/100||18/100||18/100
|-
|{{ItemSprite|Iron Leggings|name=Leggings}}||14/100||14/100||14/100||14/100
|-
|{{ItemSprite|Iron Boots|name=Boots}}||7/100||7/100||7/100||7/100
|-
!Full Set
|46/100
|46/100
|46/100
|46/100
|}


===== Iron Armor =====
===Gold===
Iron Armor distributes its stats equally.
Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability.
* Iron Helmet    - '''Combat''': 7/100, '''Blast''': 7/100, '''Fall''': 7/100, '''Fire''': 7/100
{| class="wikitable" style="text-align:center;"
* Iron Chestplate - '''Combat''': 18/100, '''Blast''': 18/100, '''Fall''': 18/100, '''Fire''': 18/100
!Type!!Combat!!Blast!!Fall!!Fire
* Iron Leggings  - '''Combat''': 14/100, '''Blast''': 14/100, '''Fall''': 14/100, '''Fire''': 14/100
|-
* Iron Boots      - '''Combat''': 7/100, '''Blast''': 7/100, '''Fall''': 7/100, '''Fire''': 7/100
|{{ItemSprite|Golden Helmet|name=Helmet}}||11/100||11/100||11/100||11/100
|-
|{{ItemSprite|Golden Chestplate|name=Chestplate}}||28/100||28/100||28/100||28/100
|-
|{{ItemSprite|Golden Leggings|name=Leggings}}||21/100||21/100||21/100||21/100
|-
|{{ItemSprite|Golden Boots|name=Boots}}||11/100||11/100||11/100||11/100
|-
!Full Set
|71/100
|71/100
|71/100
|71/100
|}


===== Gold Armor =====
===Chainmail===
Gold Armor also distributes its states equally with better than stats than iron, but at the cost of lower durability.
Chainmail armor excels at reducing melee and projectile damage, but is worse than iron armor in all other stats. It cannot be crafted, meaning the player must find chainmail armor in [[labyrinth]] chests. Chainmail armor can be repaired using [[chainlinks]].
* Golden Helmet    - '''Combat''': 11/100, '''Blast''': 11/100, '''Fall''': 11/100, '''Fire''': 11/100
{| class="wikitable" style="text-align:center;"
* Golden Chestplate - '''Combat''': 11/100, '''Blast''': 11/100, '''Fall''': 11/100, '''Fire''': 11/100
!Type!!Combat!!Blast!!Fall!!Fire
* Golden Legging    - '''Combat''': 11/100, '''Blast''': 11/100, '''Fall''': 11/100, '''Fire''': 11/100
|-
* Golden Boots      - '''Combat''': 11/100, '''Blast''': 11/100, '''Fall''': 11/100, '''Fire''': 11/100
|{{ItemSprite|Chainmail Helmet|name=Helmet}}||18/100||5/100||5/100||5/100
|-
|{{ItemSprite|Chainmail Chestplate|name=Chestplate}}||48/100||14/100||14/100||14/100
|-
|{{ItemSprite|Chainmail Leggings|name=Leggings}}||36/100||11/100||11/100||11/100
|-
|{{ItemSprite|Chainmail Boots|name=Boots}}||18/100||5/100||5/100||5/100
|-
!Full Set
|'''120/100'''
|35/100
|35/100
|35/100
|}


===== Chainmail Armor =====
===Diamond===
Chainmail Armor excels at reducing melee and projectile damage.
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.
* Chainmail Helmet    - '''Combat''': 18/100, '''Blast''': 5/100, '''Fall''': 5/100, '''Fire''': 5/100
{| class="wikitable" style="text-align:center;"
* Chainmail Chestplate - '''Combat''': 48/100, '''Blast''': 14/100, '''Fall''': 14/100, '''Fire''': 14/100
!Type!!Combat!!Blast!!Fall!!Fire
* Chainmail Leggings  - '''Combat''': 36/100, '''Blast''': 11/100, '''Fall''': 11/100, '''Fire''': 11/100
|-
* Chainmail Boots      - '''Combat''': 18/100, '''Blast''': 5/100, '''Fall''': 5/100, '''Fire''': 5/100
|{{ItemSprite|Diamond Helmet|name=Helmet}}||10/100||10/100||10/100||19/100
|-
|{{ItemSprite|Diamond Chestplate|name=Chestplate}}||26/100||26/100||26/100||50/100
|-
|{{ItemSprite|Diamond Leggings|name=Leggings}}||20/100||20/100||20/100||37/100
|-
|{{ItemSprite|Diamond Boots|name=Boots}}||10/100||10/100||10/100||19/100
|-
!Full Set
|66/100
|66/100
|66/100
|'''125/100'''
|}


===== Diamond Armor =====
===Steel===
Diamond Armor provides significant damage reduction against fire sources. And provides overall more armor compared to Steel Armor so Diamond Armor is still valid
Steel Armor gives its user an abundance of blast protection. All other stats are in between iron and gold.
* Diamond Helmet    - '''Combat''': 10/100, '''Blast''': 10/100, '''Fall''': 10/100, '''Fire''': 19/100
{| class="wikitable" style="text-align:center;"
* Diamond Chestplate - '''Combat''': 26/100, '''Blast''': 26/100, '''Fall''': 26/100, '''Fire''': 50/100
!Type!!Combat!!Blast!!Fall!!Fire
* Diamond Leggings  - '''Combat''': 20/100, '''Blast''': 20/100, '''Fall''': 20/100, '''Fire''': 37/100
|-
* Diamond Boots      - '''Combat''': 10/100, '''Blast''': 10/100, '''Fall''': 10/100, '''Fire''': 19/100
|{{ItemSprite|Steel Helmet|name=Helmet}}||8/100||23/100||8/100||8/100
|-
|{{ItemSprite|Steel Chestplate|name=Chestplate}}||22/100||60/100||22/100||22/100
|-
|{{ItemSprite|Steel Leggings|name=Leggings}}||17/100||45/100||17/100||17/100
|-
|{{ItemSprite|Steel Boots|name=Boots}}||8/100||23/100||8/100||8/100
|-
!Full Set
|55/100
|'''151/100'''
|55/100
|55/100
|}


===== Steel Armor =====
==Other armor-slot equippables==
Being the newest armor set to BTA, Steel Armor gives its user an abundance of blast protection.
{| class="wikitable"
* Steel Helmet    - '''Combat''': 8/100, '''Blast''': 23/100, '''Fall''': 8/100, '''Fire''': 8/100
|+
* Steel Chestplate - '''Combat''': 22/100, '''Blast''': 60/100, '''Fall''': 22/100, '''Fire''': 22/100
!Item
* Steel Leggings  - '''Combat''': 17/100, '''Blast''': 45/100, '''Fall''': 17/100, '''Fire''': 17/100
!Combat
* Steel Boots      - '''Combat''': 8/100, '''Blast''': 23/100, '''Fall''': 8/100, '''Fire''': 8/100
!Blast
!Fall
!Fire
|-
|{{ItemSprite|Ice Skates|name=Ice Skates|link=y}}
|3/100
|3/100
|18/100
|3/100
|-
|{{ItemSprite|Quiver|name=Quiver|link=y}}
|0/100
|0/100
|0/100
|0/100
|-
|{{ItemSprite|Golden Quiver|name=Golden Quiver|link=y}}
|0/100
|0/100
|0/100
|0/100
|}
[[Category:Items]]
Anonymous user