Armor: Difference between revisions
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imported>FG6 m (→Protection: Change .99 to .01, hopefully the last math edit) |
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Armor is a | Armor is a set of items that grants the player and [[armored zombie]]s protection. | ||
Armor has had an overhaul compared to vanilla Minecraft, | Armor has had an overhaul compared to vanilla ''Minecraft'', in which different materials give better protection to different types of damage. | ||
== | ==Obtaining== | ||
===Crafting=== | |||
{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Helmet|RESULT=Leather Cap;Iron Helmet;Golden Helmet;Diamond Helmet;Steel Helmet|foot=y}}{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Chestplate|RESULT=Leather Tunic;Iron Chestplate;Golden Chestplate;Diamond Chestplate;Steel Chestplate|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|8=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot}}{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Leggings|RESULT=Leather Pants;Iron Leggings;Golden Leggings;Diamond Leggings;Steel Leggings|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||8=}}{{Crafting table||||Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Boots|RESULT=Leather Boots;Iron Boots;Golden Boots;Diamond Boots;Steel Boots|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||8=}} | |||
===Natural generation=== | |||
Armor can be found in loot chests of generated structures such as the [[dungeons]] or [[Labyrinth|labyrinths]]. Chainmail armor being one of the only armors obtainable through loot chests. | |||
== Repairing == | |||
== | Chainmail armor can only be found in [[dungeons]] or [[Labyrinth|labyrinths]]. Chainmail armor can be repaired using [[chainlinks]]. The more chainlinks used to repair the armor, the more durability it receives.{{Crafting table | ||
Armor | |type=workbench | ||
|1=Chainlinks|2=Chainlinks|3=Chainlinks | |||
|4=Chainlinks|5=Damaged Chainmail Armor|6=Chainlinks | |||
|RESULT=Chainmail Armor | |||
|shapeless=y | |||
|foot=y | |||
}}[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]] | |||
== Armor statistics and properties == | ==Protection== | ||
Protection is split into four categories: combat, blast, fall and fire. | |||
*'''Combat''' protects against any source of physical damage. This includes from [[Mob|mobs]], players, [[Spike Trap|spikes]] and [[Arrow|arrows]]. | |||
*'''Blast''' protects against explosives, such as from [[Creeper|creepers]], [[TNT]], or the [[Hand Cannon|hand cannon]]. | |||
*'''Fall''' reduces falling damage. | |||
*'''Fire''' reduces damage from burning, fire, and lava. | |||
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''the maximum protection value is '''99''''', meaning it is impossible to be fully immune to any type of damage. | |||
Damage is calculated using this formula: | |||
: <math> | |||
\begin{align} | |||
& \mathsf{damageTotal} = \mathsf{damageBase}\times\mathsf{max}\left(1-\frac{\mathsf{protectionType}}{100}, 0.01\right)\\ | |||
& \mathsf{rand} = \mathsf{random}\left(\right)\\ | |||
& \mathsf{damageTaken} = \begin{cases} | |||
\mathsf{floor}\left(\mathsf{damageTotal}\right)\text{ if } \mathsf{rand} > 0.5\\ | |||
\mathsf{ceil}\left(\mathsf{damageTotal}\right)\text{ if } \mathsf{rand} \leq 0.5\\ | |||
\end{cases} | |||
\end{align} | |||
</math> | |||
==Durability== | |||
Armor durability works as as it does in [https://minecraft.fandom.com/wiki/Java_Edition_Beta_1.7.3 Beta 1.7.3], with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from. | |||
==Armor statistics and properties== | |||
Below is a list of stats for every type of armor and what they specialize in: | Below is a list of stats for every type of armor and what they specialize in: | ||
=== | ===Leather=== | ||
Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops. | Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!Type!!Combat!!Blast!!Fall!!Fire | !Type!!Combat!!Blast!!Fall!!Fire | ||
|- | |- | ||
|Leather Cap||3/100||3/100||18/100||3/100 | |{{ItemSprite|Leather Cap|name=Cap}}||3/100||3/100||18/100||3/100 | ||
|- | |- | ||
|Leather Tunic||8/100||8/100||48/100||8/100 | | {{ItemSprite|Leather Tunic|name=Tunic}}||8/100||8/100||48/100||8/100 | ||
|- | |- | ||
|Leather Pants||6/100||6/100||36/100||6/100 | |{{ItemSprite|Leather Pants|name=Pants}}||6/100||6/100||36/100||6/100 | ||
|- | |- | ||
|Leather Boots||3/100||3/100||18/100||3/100 | |{{ItemSprite|Leather Boots|name=Boots}}||3/100||3/100||18/100||3/100 | ||
|- | |- | ||
!Full Set | |||
|20/100 | |20/100 | ||
|20/100 | |20/100 | ||
Line 44: | Line 69: | ||
|} | |} | ||
=== | ===Iron=== | ||
Iron armor distributes its stats | Iron armor equally distributes its stats, however they are all lower than average. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!Type!!Combat!!Blast!!Fall!!Fire | !Type!!Combat!!Blast!! Fall!!Fire | ||
|- | |- | ||
|Iron Helmet||7/100||7/100||7/100||7/100 | |{{ItemSprite|Iron Helmet|name=Helmet}}||7/100|| 7/100||7/100||7/100 | ||
|- | |- | ||
|Iron Chestplate||18/100||18/100||18/100||18/100 | |{{ItemSprite|Iron Chestplate|name=Chestplate}}||18/100||18/100||18/100||18/100 | ||
|- | |- | ||
|Iron Leggings||14/100||14/100||14/100||14/100 | |{{ItemSprite|Iron Leggings|name=Leggings}}||14/100||14/100||14/100||14/100 | ||
|- | |- | ||
|Iron Boots||7/100||7/100||7/100||7/100 | |{{ItemSprite|Iron Boots|name=Boots}}||7/100||7/100||7/100||7/100 | ||
|- | |- | ||
!Full Set | |||
|46/100 | |46/100 | ||
|46/100 | |46/100 | ||
Line 64: | Line 89: | ||
|} | |} | ||
=== | ===Gold=== | ||
Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability. | Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!Type!!Combat!!Blast!!Fall!!Fire | !Type!!Combat!!Blast!!Fall!!Fire | ||
|- | |- | ||
|Golden Helmet||11/100||11/100||11/100||11/100 | |{{ItemSprite|Golden Helmet|name=Helmet}}||11/100||11/100||11/100||11/100 | ||
|- | |- | ||
|Golden Chestplate||28/100||28/100||28/100||28/100 | |{{ItemSprite|Golden Chestplate|name=Chestplate}}||28/100||28/100||28/100||28/100 | ||
|- | |- | ||
|Golden Leggings||21/100||21/100||21/100||21/100 | |{{ItemSprite|Golden Leggings|name=Leggings}}||21/100||21/100||21/100||21/100 | ||
|- | |- | ||
|Golden Boots||11/100||11/100||11/100||11/100 | |{{ItemSprite|Golden Boots|name=Boots}}||11/100||11/100||11/100||11/100 | ||
|- | |- | ||
!Full Set | |||
|71/100 | |71/100 | ||
|71/100 | |71/100 | ||
Line 84: | Line 109: | ||
|} | |} | ||
=== | ===Chainmail=== | ||
Chainmail armor excels at reducing melee and projectile damage. | Chainmail armor excels at reducing melee and projectile damage, but is worse than iron armor in all other stats. It cannot be crafted, meaning the player must find chainmail armor in [[labyrinth]] chests. Chainmail armor can be repaired using [[chainlinks]]. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!Type!!Combat!!Blast!!Fall!!Fire | !Type!!Combat!!Blast!!Fall!!Fire | ||
|- | |- | ||
|Chainmail Helmet||18/100||5/100||5/100||5/100 | |{{ItemSprite|Chainmail Helmet|name=Helmet}}||18/100||5/100||5/100||5/100 | ||
|- | |- | ||
|Chainmail Chestplate||48/100||14/100||14/100||14/100 | |{{ItemSprite|Chainmail Chestplate|name=Chestplate}}||48/100||14/100||14/100||14/100 | ||
|- | |- | ||
|Chainmail Leggings||36/100||11/100||11/100||11/100 | |{{ItemSprite|Chainmail Leggings|name=Leggings}}||36/100||11/100||11/100||11/100 | ||
|- | |- | ||
|Chainmail Boots||18/100||5/100||5/100||5/100 | |{{ItemSprite|Chainmail Boots|name=Boots}}||18/100||5/100||5/100||5/100 | ||
|- | |- | ||
!Full Set | |||
|'''120/100''' | |'''120/100''' | ||
|35/100 | |35/100 | ||
Line 104: | Line 129: | ||
|} | |} | ||
=== | ===Diamond=== | ||
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor. | Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!Type!!Combat!!Blast!!Fall!!Fire | !Type!!Combat!!Blast!!Fall!!Fire | ||
|- | |- | ||
|Diamond Helmet||10/100||10/100||10/100||19/100 | |{{ItemSprite|Diamond Helmet|name=Helmet}}||10/100||10/100||10/100||19/100 | ||
|- | |- | ||
|Diamond Chestplate||26/100||26/100||26/100||50/100 | |{{ItemSprite|Diamond Chestplate|name=Chestplate}}||26/100||26/100||26/100||50/100 | ||
|- | |- | ||
|Diamond Leggings||20/100||20/100||20/100||37/100 | |{{ItemSprite|Diamond Leggings|name=Leggings}}||20/100||20/100||20/100||37/100 | ||
|- | |- | ||
|Diamond Boots||10/100||10/100||10/100||19/100 | |{{ItemSprite|Diamond Boots|name=Boots}}||10/100||10/100||10/100||19/100 | ||
|- | |- | ||
!Full Set | |||
|66/100 | |66/100 | ||
|66/100 | |66/100 | ||
Line 124: | Line 149: | ||
|} | |} | ||
=== | ===Steel=== | ||
Steel Armor gives its user an abundance of blast protection. | Steel Armor gives its user an abundance of blast protection. All other stats are in between iron and gold. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!Type!!Combat!!Blast!!Fall!!Fire | !Type!!Combat!!Blast!!Fall!!Fire | ||
|- | |- | ||
|Steel Helmet||8/100||23/100||8/100||8/100 | |{{ItemSprite|Steel Helmet|name=Helmet}}||8/100||23/100||8/100||8/100 | ||
|- | |- | ||
|Steel Chestplate||22/100||60/100||22/100||22/100 | |{{ItemSprite|Steel Chestplate|name=Chestplate}}||22/100||60/100||22/100||22/100 | ||
|- | |- | ||
|Steel Leggings||17/100||45/100||17/100||17/100 | |{{ItemSprite|Steel Leggings|name=Leggings}}||17/100||45/100||17/100||17/100 | ||
|- | |- | ||
|Steel Boots||8/100||23/100||8/100||8/100 | |{{ItemSprite|Steel Boots|name=Boots}}||8/100||23/100||8/100||8/100 | ||
|- | |- | ||
!Full Set | |||
|55/100 | |55/100 | ||
|'''151/100''' | |'''151/100''' | ||
Line 144: | Line 169: | ||
|} | |} | ||
==Other armor-slot equippables== | |||
{| class="wikitable" | |||
|+ | |||
!Item | |||
!Combat | |||
!Blast | |||
!Fall | |||
!Fire | |||
|- | |||
|{{ItemSprite|Ice Skates|name=Ice Skates|link=y}} | |||
|3/100 | |||
|3/100 | |||
|18/100 | |||
|3/100 | |||
|- | |||
|{{ItemSprite|Quiver|name=Quiver|link=y}} | |||
|0/100 | |||
|0/100 | |||
|0/100 | |||
|0/100 | |||
|- | |||
|{{ItemSprite|Golden Quiver|name=Golden Quiver|link=y}} | |||
|0/100 | |||
|0/100 | |||
|0/100 | |||
|0/100 | |||
|} | |||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 05:57, 14 November 2023
Armor is a set of items that grants the player and armored zombies protection.
Armor has had an overhaul compared to vanilla Minecraft, in which different materials give better protection to different types of damage.
Obtaining[edit | edit source]
Crafting[edit | edit source]
Name | Ingredients | Crafting recipe |
---|---|---|
Helmet | Leather or Iron Ingot or |
Name | Ingredients | Crafting recipe |
---|---|---|
Chestplate | Leather or Iron Ingot or |
Name | Ingredients | Crafting recipe |
---|---|---|
Leggings | Leather or Iron Ingot or |
Name | Ingredients | Crafting recipe |
---|---|---|
Boots | + Leather or Iron Ingot or |
Natural generation[edit | edit source]
Armor can be found in loot chests of generated structures such as the dungeons or labyrinths. Chainmail armor being one of the only armors obtainable through loot chests.
Repairing[edit | edit source]
Chainmail armor can only be found in dungeons or labyrinths. Chainmail armor can be repaired using chainlinks. The more chainlinks used to repair the armor, the more durability it receives.
Name | Ingredients | Crafting recipe |
---|---|---|
Chainmail Armor | Chainlinks + Damaged Chainmail Armor |

Protection[edit | edit source]
Protection is split into four categories: combat, blast, fall and fire.
- Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
- Blast protects against explosives, such as from creepers, TNT, or the hand cannon.
- Fall reduces falling damage.
- Fire reduces damage from burning, fire, and lava.
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, the maximum protection value is 99, meaning it is impossible to be fully immune to any type of damage.
Damage is calculated using this formula:
Durability[edit | edit source]
Armor durability works as as it does in Beta 1.7.3, with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from.
Armor statistics and properties[edit | edit source]
Below is a list of stats for every type of armor and what they specialize in:
Leather[edit | edit source]
Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Cap | 3/100 | 3/100 | 18/100 | 3/100 |
Tunic | 8/100 | 8/100 | 48/100 | 8/100 |
Pants | 6/100 | 6/100 | 36/100 | 6/100 |
Boots | 3/100 | 3/100 | 18/100 | 3/100 |
Full Set | 20/100 | 20/100 | 120/100 | 20/100 |
Iron[edit | edit source]
Iron armor equally distributes its stats, however they are all lower than average.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 7/100 | 7/100 | 7/100 | 7/100 |
Chestplate | 18/100 | 18/100 | 18/100 | 18/100 |
Leggings | 14/100 | 14/100 | 14/100 | 14/100 |
Boots | 7/100 | 7/100 | 7/100 | 7/100 |
Full Set | 46/100 | 46/100 | 46/100 | 46/100 |
Gold[edit | edit source]
Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 11/100 | 11/100 | 11/100 | 11/100 |
Chestplate | 28/100 | 28/100 | 28/100 | 28/100 |
Leggings | 21/100 | 21/100 | 21/100 | 21/100 |
Boots | 11/100 | 11/100 | 11/100 | 11/100 |
Full Set | 71/100 | 71/100 | 71/100 | 71/100 |
Chainmail[edit | edit source]
Chainmail armor excels at reducing melee and projectile damage, but is worse than iron armor in all other stats. It cannot be crafted, meaning the player must find chainmail armor in labyrinth chests. Chainmail armor can be repaired using chainlinks.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 18/100 | 5/100 | 5/100 | 5/100 |
Chestplate | 48/100 | 14/100 | 14/100 | 14/100 |
Leggings | 36/100 | 11/100 | 11/100 | 11/100 |
Boots | 18/100 | 5/100 | 5/100 | 5/100 |
Full Set | 120/100 | 35/100 | 35/100 | 35/100 |
Diamond[edit | edit source]
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 10/100 | 10/100 | 10/100 | 19/100 |
Chestplate | 26/100 | 26/100 | 26/100 | 50/100 |
Leggings | 20/100 | 20/100 | 20/100 | 37/100 |
Boots | 10/100 | 10/100 | 10/100 | 19/100 |
Full Set | 66/100 | 66/100 | 66/100 | 125/100 |
Steel[edit | edit source]
Steel Armor gives its user an abundance of blast protection. All other stats are in between iron and gold.
Type | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Helmet | 8/100 | 23/100 | 8/100 | 8/100 |
Chestplate | 22/100 | 60/100 | 22/100 | 22/100 |
Leggings | 17/100 | 45/100 | 17/100 | 17/100 |
Boots | 8/100 | 23/100 | 8/100 | 8/100 |
Full Set | 55/100 | 151/100 | 55/100 | 55/100 |
Other armor-slot equippables[edit | edit source]
Item | Combat | Blast | Fall | Fire |
---|---|---|---|---|
Ice Skates | 3/100 | 3/100 | 18/100 | 3/100 |
Quiver | 0/100 | 0/100 | 0/100 | 0/100 |
Golden Quiver | 0/100 | 0/100 | 0/100 | 0/100 |