Armor: Difference between revisions

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m (updated leather armor section to include property where the player cannot trample crops with leather boots equipped.)
imported>FG6
m (→‎Protection: Change .99 to .01, hopefully the last math edit)
 
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Armor is a item that grants the player and [[Mobs|chainmail zombies]] protection.
Armor is a set of items that grants the player and [[armored zombie]]s protection.


Armor has had an overhaul compared to vanilla Minecraft, making it provide different levels of specific protective values based on the material of the armor.
Armor has had an overhaul compared to vanilla ''Minecraft'', in which different materials give better protection to different types of damage.  
[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]]


== Protection==
==Obtaining==
Protection is split into four categories, being Combat, Blast, Fall and Fire. 


*Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
===Crafting===
* Blast protects against explosives. Whether from creepers, TNT or the [[Hand Cannon|hand cannon]].
{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Helmet|RESULT=Leather Cap;Iron Helmet;Golden Helmet;Diamond Helmet;Steel Helmet|foot=y}}{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Chestplate|RESULT=Leather Tunic;Iron Chestplate;Golden Chestplate;Diamond Chestplate;Steel Chestplate|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|8=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot}}{{Crafting table|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Leggings|RESULT=Leather Pants;Iron Leggings;Golden Leggings;Diamond Leggings;Steel Leggings|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||8=}}{{Crafting table||||Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|6=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|name=Boots|RESULT=Leather Boots;Iron Boots;Golden Boots;Diamond Boots;Steel Boots|foot=y|7=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot|9=Leather;Iron Ingot;Gold Ingot;Diamond;Steel Ingot||8=}}
*Fall reduces falling damage.
===Natural generation===
*Fire reduces damage from burning, fire, and lava.
Armor can be found in loot chests of generated structures such as the [[dungeons]] or [[Labyrinth|labyrinths]]. Chainmail armor being one of the only armors obtainable through loot chests.
<br>The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''each value will cap out at '''96%''''', meaning it is impossible to be fully immune to any type of damage.
<br>
<br>Damage is calculated using this formula.
''<Damage Taken in Hearts>'' '''=''' (<Damage> - (<Damage> x ('''<Protection value>*''' ÷ 100))) ÷ 2, rounded to the nearest 0.5


'''<Protection value> cannot exceed 96.*'''
== Repairing ==


== Durability ==
Chainmail armor can only be found in [[dungeons]] or [[Labyrinth|labyrinths]]. Chainmail armor can be repaired using [[chainlinks]]. The more chainlinks used to repair the armor, the more durability it receives.{{Crafting table
Armor durability works as as it does in [https://minecraft.fandom.com/wiki/Java_Edition_Beta_1.7.3 Beta 1.7.3], with any form of damage reducing the durability of each piece by 1. However, Fall protection uses more durability based on the amount of height the player fell from.
|type=workbench
|1=Chainlinks|2=Chainlinks|3=Chainlinks
|4=Chainlinks|5=Damaged Chainmail Armor|6=Chainlinks
|RESULT=Chainmail Armor
|shapeless=y
|foot=y
}}[[File:Inventory-armor-stats.png|thumb|A player inventory showcasing the armor stats window. ]]


== Armor statistics and properties. ==
==Protection==
Protection is split into four categories: combat, blast, fall and fire. 
 
*'''Combat''' protects against any source of physical damage. This includes from [[Mob|mobs]], players, [[Spike Trap|spikes]] and [[Arrow|arrows]].
*'''Blast''' protects against explosives, such as from [[Creeper|creepers]], [[TNT]], or the [[Hand Cannon|hand cannon]].
*'''Fall''' reduces falling damage.
*'''Fire''' reduces damage from burning, fire, and lava.
 
The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, ''the maximum protection value is '''99''''', meaning it is impossible to be fully immune to any type of damage.
 
Damage is calculated using this formula:
: <math>
\begin{align}
& \mathsf{damageTotal} = \mathsf{damageBase}\times\mathsf{max}\left(1-\frac{\mathsf{protectionType}}{100}, 0.01\right)\\
& \mathsf{rand} = \mathsf{random}\left(\right)\\
& \mathsf{damageTaken} = \begin{cases}
  \mathsf{floor}\left(\mathsf{damageTotal}\right)\text{ if } \mathsf{rand} > 0.5\\
  \mathsf{ceil}\left(\mathsf{damageTotal}\right)\text{ if } \mathsf{rand} \leq 0.5\\
\end{cases}
\end{align}
</math>
 
==Durability==
Armor durability works as as it does in [https://minecraft.fandom.com/wiki/Java_Edition_Beta_1.7.3 Beta 1.7.3], with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from.
 
==Armor statistics and properties==
Below is a list of stats for every type of armor and what they specialize in:
Below is a list of stats for every type of armor and what they specialize in:


=== Leather ===
===Leather===
Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.
Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
|Leather Cap||3/100||3/100||18/100||3/100
|{{ItemSprite|Leather Cap|name=Cap}}||3/100||3/100||18/100||3/100
|-
|-
|Leather Tunic||8/100||8/100||48/100||8/100
| {{ItemSprite|Leather Tunic|name=Tunic}}||8/100||8/100||48/100||8/100
|-
|-
|Leather Pants||6/100||6/100||36/100||6/100
|{{ItemSprite|Leather Pants|name=Pants}}||6/100||6/100||36/100||6/100
|-
|-
|Leather Boots||3/100||3/100||18/100||3/100
|{{ItemSprite|Leather Boots|name=Boots}}||3/100||3/100||18/100||3/100
|-
|-
|'''Full Set'''
!Full Set
|20/100
|20/100
|20/100
|20/100
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|}
|}


=== Iron ===
===Iron===
Iron armor distributes its stats equally. But has below average stats.
Iron armor equally distributes its stats, however they are all lower than average.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!! Fall!!Fire
|-
|-
|Iron Helmet||7/100||7/100||7/100||7/100
|{{ItemSprite|Iron Helmet|name=Helmet}}||7/100|| 7/100||7/100||7/100
|-
|-
|Iron Chestplate||18/100||18/100||18/100||18/100
|{{ItemSprite|Iron Chestplate|name=Chestplate}}||18/100||18/100||18/100||18/100
|-
|-
|Iron Leggings||14/100||14/100||14/100||14/100
|{{ItemSprite|Iron Leggings|name=Leggings}}||14/100||14/100||14/100||14/100
|-
|-
|Iron Boots||7/100||7/100||7/100||7/100
|{{ItemSprite|Iron Boots|name=Boots}}||7/100||7/100||7/100||7/100
|-
|-
|'''Full Set'''
!Full Set
|46/100
|46/100
|46/100
|46/100
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|}
|}


=== Gold ===
===Gold===
Gold armor also distributes its states equally with better than stats than iron, but at the cost of lower durability.
Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
|Golden Helmet||11/100||11/100||11/100||11/100
|{{ItemSprite|Golden Helmet|name=Helmet}}||11/100||11/100||11/100||11/100
|-
|-
|Golden Chestplate||28/100||28/100||28/100||28/100
|{{ItemSprite|Golden Chestplate|name=Chestplate}}||28/100||28/100||28/100||28/100
|-
|-
|Golden Leggings||21/100||21/100||21/100||21/100
|{{ItemSprite|Golden Leggings|name=Leggings}}||21/100||21/100||21/100||21/100
|-
|-
|Golden Boots||11/100||11/100||11/100||11/100
|{{ItemSprite|Golden Boots|name=Boots}}||11/100||11/100||11/100||11/100
|-
|-
|'''Full Set'''
!Full Set
|71/100
|71/100
|71/100
|71/100
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|}
|}


=== Chainmail ===
===Chainmail===
Chainmail armor excels at reducing melee and projectile damage.
Chainmail armor excels at reducing melee and projectile damage, but is worse than iron armor in all other stats. It cannot be crafted, meaning the player must find chainmail armor in [[labyrinth]] chests. Chainmail armor can be repaired using [[chainlinks]].
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
|Chainmail Helmet||18/100||5/100||5/100||5/100
|{{ItemSprite|Chainmail Helmet|name=Helmet}}||18/100||5/100||5/100||5/100
|-
|-
|Chainmail Chestplate||48/100||14/100||14/100||14/100
|{{ItemSprite|Chainmail Chestplate|name=Chestplate}}||48/100||14/100||14/100||14/100
|-
|-
|Chainmail Leggings||36/100||11/100||11/100||11/100
|{{ItemSprite|Chainmail Leggings|name=Leggings}}||36/100||11/100||11/100||11/100
|-
|-
|Chainmail Boots||18/100||5/100||5/100||5/100
|{{ItemSprite|Chainmail Boots|name=Boots}}||18/100||5/100||5/100||5/100
|-
|-
|'''Full Set'''
!Full Set
|'''120/100'''
|'''120/100'''
|35/100
|35/100
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|}
|}


=== Diamond ===
===Diamond===
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.
Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
|Diamond Helmet||10/100||10/100||10/100||19/100
|{{ItemSprite|Diamond Helmet|name=Helmet}}||10/100||10/100||10/100||19/100
|-
|-
|Diamond Chestplate||26/100||26/100||26/100||50/100
|{{ItemSprite|Diamond Chestplate|name=Chestplate}}||26/100||26/100||26/100||50/100
|-
|-
|Diamond Leggings||20/100||20/100||20/100||37/100
|{{ItemSprite|Diamond Leggings|name=Leggings}}||20/100||20/100||20/100||37/100
|-
|-
|Diamond Boots||10/100||10/100||10/100||19/100
|{{ItemSprite|Diamond Boots|name=Boots}}||10/100||10/100||10/100||19/100
|-
|-
|'''Full Set'''
!Full Set
|66/100
|66/100
|66/100
|66/100
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|}
|}


=== Steel ===
===Steel===
Steel Armor gives its user an abundance of blast protection.
Steel Armor gives its user an abundance of blast protection. All other stats are in between iron and gold.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Type!!Combat!!Blast!!Fall!!Fire
!Type!!Combat!!Blast!!Fall!!Fire
|-
|-
|Steel Helmet||8/100||23/100||8/100||8/100
|{{ItemSprite|Steel Helmet|name=Helmet}}||8/100||23/100||8/100||8/100
|-
|-
|Steel Chestplate||22/100||60/100||22/100||22/100
|{{ItemSprite|Steel Chestplate|name=Chestplate}}||22/100||60/100||22/100||22/100
|-
|-
|Steel Leggings||17/100||45/100||17/100||17/100
|{{ItemSprite|Steel Leggings|name=Leggings}}||17/100||45/100||17/100||17/100
|-
|-
|Steel Boots||8/100||23/100||8/100||8/100
|{{ItemSprite|Steel Boots|name=Boots}}||8/100||23/100||8/100||8/100
|-
|-
|'''Full Set'''
!Full Set
|55/100
|55/100
|'''151/100'''
|'''151/100'''
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|}
|}


==Other armor-slot equippables==
{| class="wikitable"
|+
!Item
!Combat
!Blast
!Fall
!Fire
|-
|{{ItemSprite|Ice Skates|name=Ice Skates|link=y}}
|3/100
|3/100
|18/100
|3/100
|-
|{{ItemSprite|Quiver|name=Quiver|link=y}}
|0/100
|0/100
|0/100
|0/100
|-
|{{ItemSprite|Golden Quiver|name=Golden Quiver|link=y}}
|0/100
|0/100
|0/100
|0/100
|}
[[Category:Items]]
[[Category:Items]]

Latest revision as of 05:57, 14 November 2023

Armor is a set of items that grants the player and armored zombies protection.

Armor has had an overhaul compared to vanilla Minecraft, in which different materials give better protection to different types of damage.

Obtaining[edit | edit source]

Crafting[edit | edit source]

NameIngredientsCrafting recipe
HelmetLeather or

Iron Ingot or
Gold Ingot or
Diamond or

Steel Ingot
NameIngredientsCrafting recipe
ChestplateLeather or

Iron Ingot or
Gold Ingot or
Diamond or

Steel Ingot
NameIngredientsCrafting recipe
LeggingsLeather or

Iron Ingot or
Gold Ingot or
Diamond or

Steel Ingot
NameIngredientsCrafting recipe
Boots +
Leather or

Iron Ingot or
Gold Ingot or
Diamond or

Steel Ingot

Natural generation[edit | edit source]

Armor can be found in loot chests of generated structures such as the dungeons or labyrinths. Chainmail armor being one of the only armors obtainable through loot chests.

Repairing[edit | edit source]

Chainmail armor can only be found in dungeons or labyrinths. Chainmail armor can be repaired using chainlinks. The more chainlinks used to repair the armor, the more durability it receives.

NameIngredientsCrafting recipe
Chainmail ArmorChainlinks +
Damaged Chainmail Armor
A player inventory showcasing the armor stats window.

Protection[edit | edit source]

Protection is split into four categories: combat, blast, fall and fire.

  • Combat protects against any source of physical damage. This includes from mobs, players, spikes and arrows.
  • Blast protects against explosives, such as from creepers, TNT, or the hand cannon.
  • Fall reduces falling damage.
  • Fire reduces damage from burning, fire, and lava.

The protection values can be viewed in the inventory screen by pressing the chestplate button in the top right of the player-model's area. Once pressed it will bring up a window to the left of the inventory showcasing each value as a bar from 0 to 100. Although bars can be maxed out by wearing certain armor combinations, the maximum protection value is 99, meaning it is impossible to be fully immune to any type of damage.

Damage is calculated using this formula:

Durability[edit | edit source]

Armor durability works as as it does in Beta 1.7.3, with any form of damage reducing the durability of each piece by 1. However, fall protection uses more durability based on the amount of height the player fell from.

Armor statistics and properties[edit | edit source]

Below is a list of stats for every type of armor and what they specialize in:

Leather[edit | edit source]

Leather armor specializes in reducing fall damage. Equipping leather boots will also prevent the player from trampling crops.

Type Combat Blast Fall Fire
Cap 3/100 3/100 18/100 3/100
Tunic 8/100 8/100 48/100 8/100
Pants 6/100 6/100 36/100 6/100
Boots 3/100 3/100 18/100 3/100
Full Set 20/100 20/100 120/100 20/100

Iron[edit | edit source]

Iron armor equally distributes its stats, however they are all lower than average.

Type Combat Blast Fall Fire
Helmet 7/100 7/100 7/100 7/100
Chestplate 18/100 18/100 18/100 18/100
Leggings 14/100 14/100 14/100 14/100
Boots 7/100 7/100 7/100 7/100
Full Set 46/100 46/100 46/100 46/100

Gold[edit | edit source]

Gold armor also distributes its stats equally with better than stats than iron, but at the cost of lower durability.

Type Combat Blast Fall Fire
Helmet 11/100 11/100 11/100 11/100
Chestplate 28/100 28/100 28/100 28/100
Leggings 21/100 21/100 21/100 21/100
Boots 11/100 11/100 11/100 11/100
Full Set 71/100 71/100 71/100 71/100

Chainmail[edit | edit source]

Chainmail armor excels at reducing melee and projectile damage, but is worse than iron armor in all other stats. It cannot be crafted, meaning the player must find chainmail armor in labyrinth chests. Chainmail armor can be repaired using chainlinks.

Type Combat Blast Fall Fire
Helmet 18/100 5/100 5/100 5/100
Chestplate 48/100 14/100 14/100 14/100
Leggings 36/100 11/100 11/100 11/100
Boots 18/100 5/100 5/100 5/100
Full Set 120/100 35/100 35/100 35/100

Diamond[edit | edit source]

Diamond armor provides significant damage reduction against fire sources, and provides overall more protection compared to steel armor.

Type Combat Blast Fall Fire
Helmet 10/100 10/100 10/100 19/100
Chestplate 26/100 26/100 26/100 50/100
Leggings 20/100 20/100 20/100 37/100
Boots 10/100 10/100 10/100 19/100
Full Set 66/100 66/100 66/100 125/100

Steel[edit | edit source]

Steel Armor gives its user an abundance of blast protection. All other stats are in between iron and gold.

Type Combat Blast Fall Fire
Helmet 8/100 23/100 8/100 8/100
Chestplate 22/100 60/100 22/100 22/100
Leggings 17/100 45/100 17/100 17/100
Boots 8/100 23/100 8/100 8/100
Full Set 55/100 151/100 55/100 55/100

Other armor-slot equippables[edit | edit source]

Item Combat Blast Fall Fire
Ice Skates 3/100 3/100 18/100 3/100
Quiver 0/100 0/100 0/100 0/100
Golden Quiver 0/100 0/100 0/100 0/100